Weapon and Armor in The Golden Age | World Anvil
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Weapon and Armor

 

Weapons


Brawling
Dmg Bonus* Negative Conceal Available Special Description
Unarmed 1 B 0 - - - -
Combat Gloves 1 L 1 / 2* - Cloak Resources x 1, Uncommon - Heavy gloves reinforced with heavy leather straps and metal pieces. Such as the Roman Caestus.
Fangs 1 A 0 - - - - Requires the victim to already be grappled or tackled.
* (when worn on) 1 hand / 2 hands

Melee
Dmg Bonus* Negative Conceal Available Special Description
Broken Pottery 1 B 1 Fragile, Short Toga Any - Pottery was produced in enormous quantities during the Roman Republic, while glassware production was very crude.
Knife/Dagger 1 L 2 Short Sleeve Resources x 2, Common Speed, Tool-Based A short bladed weapon, often carried as a sidearm. Such as the Roman Pugio, and the Greek Akinakes.
Wooden Stake 1 L 2 Short Toga Any Staking A long slender piece of wood, pointed at one end.
Club 1 B 2 Clumsy Toga Any - A wooden staff, short enough to be swung with one hand. Rarely used as a combat weapon.
Torch 1 B 2 Clumsy Toga (not lit) Any Incendiary (when lit) A stick with combustible material wrapped at one end.
Axe/Mace 1 L/B 2 Clumsy Cloak Resources x 2, Uncommon Destroy Shield, Tool-Based A heavy metal striking head attached to the end of a short shaft.
Short sword 1 L 3 Short Cloak Resources x 2, Common Speed, Tool-Based A close combat sword with a blade length of around 60 cm. Such as the Roman Gladius, the Greek Xiphos, and the Thracian Sica.
Flail 2 B 3 / 4* Clumsy Cloak Resources x 2, Rare Bypass Shield, Flexible, Tool-Based Originally used as a tool for threshing, it has a striking head attached to the end of a shaft by a rope or chain.
Staff 2 B 3 Heavy None Any Two-Hand Any pole or weapon shaft being used for striking.
Spear 2 L/B 2 / 3* Heavy None Resources x 1, Common Staking (if wooden tip), Tool-Based A long shaft with a pointed head, made for thrusting. Such as the Roman Hasta, and the Greek Dory.
Butt Spike (Spear) 1 L 2 Short None Resources x 1, Common - A small blade or spike commonly added to the the rear end of a spear, serving as a counterweight and a backup weapon. Such as the Greek Sauroter.
Heavy Sword 2 L 3 / 4* Heavy Cloak Resources x 3, Uncommon - A sword with a heavy cutting blade, generally single-edged. Such as the Greek Kopis and Makhaira, the Iberian Falcata, and the Egyptian Khopesh.
Curved Sword 1 L 3 / 4* Heavy Cloak Resources x 3, Rare Bypass Shield A sword with a sickle-shaped blade. Such as the Thracian Falx, and the Ethiopian Shotel.
Battle axe/Warhammer 2 L/B 3 Clumsy, Heavy None Resources x 3, Uncommon Destroy Shield, Two-Hand, Tool-Based A weighted metal head attached to a long handle. Most of them are utility tools, such as the Roman Dolabra. Some were used as battle weapons, such as the Iranian Sagaris.
Cavalry Lance 3 L 2 / 3* Heavy, Slow None Resources x 2, Uncommon Mounted, Staking (if wooden tip) Such as the Roman Contus and the Greek Xyston.
Pike 2 L 4 Clumsy, Heavy None Resources x 2, Uncommon Reach, Staking (if wooden tip), Two-hand A very long thrusting spear, over 4 meters in length. Such as the Macedonian Sarissa.
Scythe/Polearm 2 L 4 Clumsy, Heavy None Resources x 3, Rare Bypass Shield, Two-Hand, Tool-Based A long shaft with either a sickle-shaped blade or hooking blade attached to the end. Such as the Thracian two-handed Falx.
Shield Bash 1 B 1 Same as Shield
* (when wielded with) 1 hand / 2 hands

Thrown
Dmg Bonus Negative Conceal Available Special Description
Thrown Rock 1 B 0 Clumsy Toga Any Bypass Shield A simple fist-sized rock.
Javelin 1 L 3 Clumsy, Heavy None Resources x 1, Common Destroy Shield, Staking (if wooden tip), Tool-Based A light spear around 60 cm in length, designed primarily to be thrown. Such as the Roman Pilum, and the Greek Akontia.
Sling 1 L 2 Clumsy, Fragile, Slow Toga Resources x 1, Common Bypass Shield, Tool-Based A length of rope with a pouch in the middle, used to throw a rock or bullet much farther than possible by hand. Such as the Roman Funda, and the Greek Sfendonai.
Dart 1 L 2 Clumsy Cloak Resources x 1, Common Bypass Shield A lead-weighted dart, carried by infantrymen. Such as the Roman Plumbata.
Chakram 1 L 3 Clumsy Cloak Resources x 4, Very Rare Bypass Shield The chakram is thrown metal disk originating from the far land of India.
Acid (types and purities) 1 A 1+ Fragile None Resources x 4, Very Rare Bypass Shield, Spray, Two-hand The process to create Vitriol is a closely guarded secret among alchemists.
Incendiary Weapon 1+ A 2 Fragile None Resources x 5, Unlikely Bypass Shield, Incendiary, Spray, Two-Hand Even any knowledge of their existence would be an alchemical secret.

Archery
Dmg Rate Bonus Negative Conceal Available Special Description
Simple Bow 1 L 1 shot per action 2 Fragile Cloak Resources x 1, Common Armor-Pierce, Bypass Shield, Staking (if wooden tip), Two-Hand, Tool-Based A bow made from a single piece of wood. Such as the Greek Toxa.
Composite Bow 1 L 1 shot per action 3 Fragile Cloak Resources x 3, Uncommon Armor-Pierce, Bypass Shield, Staking (if wooden tip), Two-Hand A stronger war bow made from several materials laminated together, as to achieve greater power without an increase in size. Such as the Roman Arcus.
Long Bow 2 L 1 shot per action 3 Fragile, Heavy None Resources x 2, Uncommon Armor-Pierce, Bypass Shield, Staking (if wooden tip), Two-Hand A longer and stronger version of the simple bow.
Crossbow 2 L 1 shot per action, 1 action to reload 4 Heavy, Slow None Resources x 5, Very Rare Armor-Pierce, Bypass Shield, Staking (if wooden tip), Two-Hand The Romans had not yet developed the technology to create miniaturized versions of mechanical siege weapons, such as the Cheiroballistra, by the end of the Roman Republic.

 

Armors

Armor Health Negative Conceal Available Description
Light 1 None Toga Resources x 1, Common Light protective clothing, generally made of layers of padded or hardened fabric. Such as the Greek Linothorax.
Medium 2 Heavy Cloak Resources x 2, Uncommon A set of protective gear made to offer a compromise between protection and freedom of movement. Such as the Roman Lorica Hamata and Lorica Squamata, and the Greek Cuirass.
Heavy 3 Clumsy, Heavy None Resources x 3, Uncommon A heavy set of metal protective gear that covers most of the body and head. Such as the Roman Lorica Segmentata.

 

Shields

Shield Bonus Negative Conceal Available Description
Small 1 None Cloak Resources x 2, Uncommon A small deflective shield sometimes carried by archers and specialist combatants. Such as the Parmula used by Roman standard-bearers and by the thraezx-class of gladiators.
Large 2 Heavy None Resources x 3, Common A large round or oval shield preferred by light infantry and cavalry. Such as the Roman Parma, the Greek Aspis and later the Thyreos, and the Thracian Pelte.
Body 3 Clumsy, Heavy None Resources x 3, Common A heavy oval or rectangular curved shield that protects most the soldier's body. Such as the Roman Scutum.


 

Special weapon abilities

Ability Description
Armor-Piercing An armor-piercing weapon ignores any extra health levels granted by armor.
Bypass Shield A weapon that can bypass a shield ignores 1 Bonus Trait from the opponent's shield.
Destroy Shield A weapon capable of destroying a shield ignores 2 Bonus Traits from the opponent's shield and renders that shield useless after 3 successful blows.
Flexible Any strike that misses requires the wielder to make a Simple Test. If this test fails, the wielder takes full damage from their weapon.
Fragile A weapon with the special Negative Trait of Fragile will usually break when used in conjunction with Potence above the Intermediate level.
Incendiary These cause aggravated damage to Cainites and lethal damage to mortals. The incendiary weapons themselves are typically extinguish after one successful hit, unless they start an ongoing fire. Fire ignores extra health levels from armor.
Mounted A cavalry lance must be used on horseback to get its full effects, otherwise, it is treated as a spear.
Reach Such a melee weapon has a striking reach much longer than most other weapons, as per its description, but it has 2 less Bonus Traits to strike someone within a normal weapon's reach.
Speed When used against someone wielding a melee weapon with the Negative Trait of Slow, Heavy or Clumsy, you gain 1 additional Bonus Trait, provided you have at least 1 level of the Melee Ability.
Spray Spray weapons can affect up to 3 closely grouped targets at once. One test is made against all targets simultaneously and each target that fails takes the weapon's damage. The attacker risks 1 Trait per target in the group, and loses 1 Trait for each target who avoids the damage.
Staking Cainites become paralyzed when a staking weapon penetrates their heart. The attacker must win or tie 2 Simple Tests to successfully stake the heart.
Tool-Based This is a combat weapon derived from a utility tool. A tool-equivalent of this weapon has 1 less Bonus Traits, cost one less Resource multiplier to acquire, and its rarity is lessened by one degree. Someone in possession of a tool may be less likely to raise suspicion.
Two-Hand A two-handed weapons requires both hands to be properly used, regardless of the wielder's strength.

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