Presence Spell in The Golden Age | World Anvil
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Presence

Description

 

Presence softened God's curse upon Cainites in that it makes the vampire become the center of attention. Either be fascinating, seducing, or intimidating those in close vicinity. Regular users of Presence find themselves attracting beneficial attention easily, sometimes activating the discipline without conscious efforts.

 

This discipline is fairly common among vampires, especially within the Camarilla, both because of its versatility and because of its subtlety. Many Presence powers can be used upon large groups of people at once and transcend virtually all boundaries of gender, race, religion, class, and supernatural status. Though Presence can be resisted through force of will and by ignoring the user, most do not realize when it is being used upon them.

 

Use Leadership for retests of Presence.

 

(Source: https://whitewolf.fandom.com/wiki/Presence_(VTM), CC-BY-SA )

 

Abilities

 

Basic

  • Awe: Once the vampire employs this power, those who are near him or her either want to be closer to him or her or shudder in fear. (See Faith & Fire p.191)
  • Dread Gaze: This power engenders unbearable terror in its victims. (See Faith & Fire p.191)
 

Intermediate

  • Entrancement: The Kindred makes someone obsessively want to please them. (See Faith & Fire p.191)
  • Summon: The Kindred compels someone to come to them immediately. (See Faith & Fire p.192)
 

Advanced

  • Majesty: The Kindred appears as a figure of absolute power and authority. (See Faith & Fire p.192)
 

Elder

  • Absent Sway (See Clanbook: Toreador (Revised) p.73)
  • Love: Make someone enamored with you as if in a blood bond. (See Camarilla Guide p.61)
  • Paralysing Glance: Send someone into a seizure of terror. (See Camarilla Guide p.62)
  • Passion: Fill a person or group with lust, greed, anger, or fear. (See Faith & Fire p.193)
  • Spark of Rage: Provoke a group of people to Frenzy. (See Camarilla Guide p.62)
  • Temptation (See Clanbook: Followers of Set (Revised) p.68)
 

Master

  • Cooperation: Lessen hostilities and promote cooperation in a group. (See Camarilla Guide p.62)
  • Father Knows Best (See Camarilla Guide p.62)
  • Mind Numb: Drain the people around you of motivation or incentive to act. (See Laws of Elysium p.69)
  • Phobia: Make someone irrationally afraid of something. (See Clanbook: Followers of Set (Revised) p.69)
  • Scourging the Instinct: Whip a crowd into a controlled frenzy. (See Anarch Guide p.69)
 

Ascendant

  • Corruption: Make someone addicted to sadistic acts or go into a Frenzy when presented with pleasurable things. (See Clanbook: Followers of Set (Revised) p.69)
  • Ironclad Command: It becomes very difficult to resist your Presence powers. (See Camarilla Guide p.63)
 

Methuselah

  • Pulse of the City: Project an emotion into the residents of a city. (See Camarilla Guide p.63)

Progenitor Flaw

Cainites who have this Progenitor Discipline cannot turn away from objects of true wonder.

 

Curse

Toreador lineage flaw

(See: Faith & Fire p.48)  

Benefit

Free Trait in Leadership


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