Obtenebration Spell in The Golden Age | World Anvil
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Obtenebration

Description

 

Obtenebration is said to further damn the vampire who uses it, who removes himself further from God's grace and into the dark pull of the Abyss. For this reason, the user is shunned by animals and humans alike. Proficient users may manifest physical changes: eyes become pools of utter darkness, shadows move of their own accord in her presence, and from time to time, spontaneous Obtenebration effects may manifest.

 

The unnatural darkness summoned by Obtenebration is extremely frightening to mortals, animals, and even other Cainites unaccustomed to its use. The exact nature of this Discipline is unknown even among its greatest masters, and it has been a subject of religious, philosophical, and metaphysical debate among vampires for millennia. The Shadow Crusade believes that Obtenebration stems from the Iryi Azaneal, who gave Lasombra parts of its qlippothic powers in order to manifest in this world.

 

Its greatest scholars are the followers of the Path of Night and practitioners of Abyss Mysticism, which draws on knowledge of this Discipline in its rituals. While fairly common within the Sabbat, Obtenebration is virtually nonexistent among Camarilla vampires and anyone seen using it would be regarded with extreme suspicion.

 

Use Occult for most retests of Obtenebration, but in more gladiatorial situation, Brawl or Melee may be used.

 

(Source: https://whitewolf.fandom.com/wiki/Obtenebration_(VTM), CC-BY-SA )

 

Abilities

 

Basic

  • Shadow Play: Move and shape the natural shadows around you (See Faith & Fire p.185)
  • Nocturne: Blanket an area in a cloud of unnatural shadow that obscures light, sound, and heat. (See Faith & Fire p.185)
 

Intermediate

  • Arms of Ahriman: Summon black tentacles from the shadows to assist you. (See Faith & Fire p.185)
  • Nightshades: Create temporary objects made of shadow. (See Faith & Fire p.186)
 

Advanced

  • Tenebrous Avatar: Transform into pure shadow that can only be harmed by fire, sunlight, or magic. (See Faith & Fire p.186)
 

Elder

  • The Darkness Within: Cover a target in a horrid shadow that drains them of blood. (See Sabbat Guide p.120)
  • Eyes of the Night: See without light, even through supernatural darkness. (See Laws of Elysium p.68)
  • Shadowstep: Teleport from shadow to shadow. (See Sabbat Guide p.120)
  • Walk the Abyss (See Faith & Fire p.186)
 

Master

  • Shadow Twin: Animate your shadow into a weaker duplicate of yourself. (See Sabbat Guide p.121)
 

Ascendant

  • Oubliette: Lock one person in an Abyssal prison. (See Sabbat Guide p.121)
 

Methuselah

  • Ahriman’s Demesne: Blanket an area in a darkness that devours everything it touches. (See Sabbat Guide p.122)

Progenitor Flaw

Cainites with this Progenitor Discipline have hidden themselves in shadows for so long, their physical bodies no longer cast any reflection.

 

Curse

Flaw: Cast no Reflection

(See: Laws of the Night, Revised, p.121)  

Benefit

Free Trait in Occult


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