Fortitude
Description
Fortitude grants the Cainite the ability to resist all kinds of damage, however it fulfills its part of God's curse in that it bred arrogance and overconfidence. Sometimes, Cainite masters of Fortitude become convinced of their own indestructibility to the point that they disregard even mortal danger, as their survival instincts slowly atrophy.
Like Auspex, Fortitude is particularly common among the vampiric bloodlines.
Use Survival for retests of Fortitude.
(Source: https://whitewolf.fandom.com/wiki/Fortitude, CC-BY-SA )
Abilities
Basic
- Endurance (Faith & Fire p.171)
- Mettle (Faith & Fire p.172)
Intermediate
- Resilience (Faith & Fire p.172)
- Resistance (Faith & Fire p.172)
Advanced
- Aegis (Faith & Fire p.172)
Elder
- Imperviousness (See Faith & Fire p.172)
- Personal Armor: Weapons that hit you may break. (See Camarilla Guide p.52)
- Sensory Shield: Protect your mind from sensory overload and suffer less wound penalties. (See Clanbook: Gangrel (Revised) p.64)
Master
- Curse of the Laurel: Slowly move stakes from your heart. (See Clanbook: Ventrue (Revised) p.76)
- Invulnerability (See Laws of Elysium p.64)
- Resilient Mind: Your mind sheds derangements and animalistic quirks while becoming resistant to mind-altering powers. (See Clanbook: Gangrel (Revised) p.65)
- Shared Strength: Grant your supernatural resilience to another (See Camarilla Guide p.52)
Ascendant
- Adamantine: Weapons that hit you may break, doing no damage (See Camarilla Guide p.53)
- King of the Mountain: Take no actions but fully blocking attacks, breaking weapons that you stop. (See Clanbook: Gangrel (Revised) p.66)
Methuselah
- Juggernaut (See Camarilla Guide p.53)
Progenitor Flaw
Cainites who have this as a Lineage Discipline have made their bodies unnaturally tougher by increasing their connection to the cold of the grave.
Curse
Flaw: Touch of Frost
(See: Laws of the Night, Revised, p.121)Benefit
Free Trait in a combat-related ability
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