Dominate Spell in The Golden Age | World Anvil
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Dominate

Description

 

Dominate's aspect of the curse of vampirism is that it devalues the basics of true friendship or intimacy. Dominate also dulls the empathy of the user, and one must take care not to become accustomed to being surrounded by sycophants at all times. Some become incapable of understanding why anyone would not agree with them, follow their commands or do whatever they can to serve them.

While undeniably powerful, its use almost always adheres to two important restrictions: the user must meet the eyes of the target and must speak in language that is clearly heard and understood by the target. Furthermore, this Discipline cannot be used upon Cainites of lower generation and cannot force someone to be self-destructive or defy their Nature. Using Dominate is often considered very heavy-handed, hardly appropriate within what passes for polite vampiric society, but it is also favored by those of age and status as an efficient means of asserting their authority.

Use Intimidation for retests of Dominate. The target may expend a Willpower Trait to attempt a single retest per challenge.

 

(Source: https://whitewolf.fandom.com/wiki/Dominate_(VTM), CC-BY-SA )

 

Abilities

 

Basic

  • Observance of the Spoken Word: Give a simple one-word order that a target must obey. (See Faith & Fire p.169)
  • Murmur of the False Will: By holding a target with your gaze you can implant false thoughts or hypnotic suggestions in a target's mind. (See Faith & Fire p.169)
 

Intermediate

  • Reveler’s Memory: Rewrite the memories of a target. (See Faith & Fire p.169)
  • Lure of Subtle Whispers: Over time make a target a slave to your will alone. (See Faith & Fire p.170)
 

Advanced

  • Vessel: Transfer your mind into a mortal body and control their actions. (See Faith & Fire p.170)
 

Elder

  • Chain the Psyche: Attempting to circumvent your Dominate commands fills the target with incapacitating pain. (See Camarilla Guide p.49)
  • Fealty: Enforce oaths a target makes to you so they cannot be broken. (See Faith & Fire p.171)
  • Loyalty: It becomes very difficult for other vampires to override your Dominate commands with their own. (See Camarilla Guide p.49)
  • Obedience: The vampire may use any Dominate power without eye contact. Touching their skin, or even clothing, is sufficient. (See Camarilla Guide p.49)
  • Rationale: Those you Dominate refuse to believe their actions are not their own. (See Laws of Elysium p.64)
 

Master

  • Mass Manipulation: You can use Dominate on small groups at once. (See Camarilla Guide p.49)
  • Still the Mortal Flesh: Shut down the body functions of a target. (See Camarilla Guide p.50)
 

Ascendant

  • Far Mastery: You can issue Dominate commands to someone you know anywhere in the world if you know their location. (See Camarilla Guide p.51)
 

Methuselah

  • Speak Through the Blood: Guide the actions of your vampiric descendants over the years. (See Camarilla Guide p.51)

Progenitor Flaw

Those with this Progenitor Discipline have lost the thrill of the hunt. These Cainites have refined their taste to the point to where only specific types of blood will replenish their vitae.

 

Curse

Ventrue clan disadvantage

(See: Faith & Fire, p.52)  

Benefit

Free Trait in Intimidation


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