Animalism
Description
Animalism is particularly common among the clans that are most removed from humanity, though many of its powers specifically target the Beasts of mortals and Cainites.
As Disciplines are as much reflections of the Curse of Caine as the traditional banes, extensive use of Animalism often leads to a withering of social skills, as users begin to prefer the simplicity and predictability of animals over the mores of society and the treachery of Cainite and kine alike.
Some devoted practitioners (usually elders who have reached advanced powers) forget that animals are not as sophisticated as humans, treating them as he would humans and expecting them to react like them.
Use Animal Ken for retests with Animalism.
(Source: https://whitewolf.fandom.com/wiki/Animalism_(VTM), CC-BY-SA )
Abilities
Basic
- Feral Speech: Speak telepathically with an animal whose eyes you meet. (SeeFaith & Fire p.154)
- Noah’s Call: Summon animals of a particular type to you. (See Faith & Fire p.155)
Intermediate
- Cowing the Beast: Cow a mortal into a state of fear or apathy. (See Faith & Fire p.155)
- Ride the Wild Mind: Possess the body of an animal. (See Faith & Fire p.155)
Advanced
- Drawing out the Beast: When about to Frenzy, send your Beast into another person. (See Faith & Fire p.156)
Elder
- Animal Succulence: Gain more vitae from animal blood. (See Camarilla Guide p.41)
- Eye of the Szlachta: Possess the body of a ghoul. (See Clanbook: Tzimisce (Revised) p.69)
- Quell the Herd: As Cowing the Beast but on groups of mortals or animals. (See Faith & Fire p.156)
- Shared Soul: Meld minds with an animal and probe their memories. (See Camarilla Guide p.41)
- Species Speech: As Feral Speech, except speak with all animals of a species present (See Camarilla Guide p.42)
Master
- Conquer the Beast: Enter and leave your Frenzy at will. (See Camarilla Guide p.42)
- Stampede: Induce animalistic panic in a group of mortals. (See Clanbook: Gangrel (Revised) p.62)
Ascendant
- Crimson Fury: Your blood causes Frenzy in any who taste it and diablerists must fight off your Beast. (See Clanbook: Gangrel (Revised) p.63)
- Taunt the Caged Beast: Cause other vampires to Frenzy. (See Camarilla Guide p.42)
Methuselah
- Unchain the Beast: Cause a target's Beast to tear at them from within. (See Camarilla Guide p.43)
Progenitor Flaw
Your connection to your beast has made you irrational towards that which you consider yours.
Curse
Flaw: Territorial
(See: Faith & Fire, p.139)Benefit
Free trait in Animal Ken
Common lineages
Ennoia, Zapathasura, The Eldest, Nosferatu
Combination Disciples
Call Upon the Blood, Mind of the Wilds
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