Medic Profession in The Frostlands | World Anvil
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Medic

DESC

CORE STATS

Key Ability

WISDOM

Hit Points

8 plus your Constitution Modifier

INNATE SKILLS

Perception

Trained in Perception

Saving Throws

Trained in Fortitude Trained in Reflex Expert in Will

Skills

MEDIC:Trained in Medicine SURGEON or DOCTOR: Expert in Medicine SURGEON or DOCTOR: Trained in one skill determined by your choice of deity Medic: Trained in two skills determined by your choice of deity Trained in a number of additional skills equal to 2 plus your Intelligence modifier

Attacks

Trained in simple weapons Trained in the favored weapon of your deity. If your deity’s favored weapon is uncommon, you also gain access to that weapon. Trained in unarmed attacks

Defenses

Untrained in all armor, though your doctrine might alter this Trained in unarmored defense

Feats

Deadly Simplicity

Level

1

Traits

Medic, Priest

Requirements

Deity with a simple favored weapon   Trained with your deity’s favored weapon

Trigger

None

Description

Your deity’s weapon is especially powerful in your hands. When you are wielding your deity’s favored weapon, increase the damage die size of that weapon by one step. If your deity’s favored weapon is an unarmed attack (such as a fist, if you worship Irori) and its damage die is smaller than d6, instead increase its damage die size to d6.

Healing Hands

Level

1

Traits

Medic

Requirements

Must be of DOCTOR or SURGEON subclass.

Trigger

None

Description

Your positive energy is even more vibrant and restorative. When you heal others, you roll d10s instead of d8s.

ABILITY

Level

1

Traits

Medic

Requirements

TEXT

Trigger

TEXT

Description

TEXT

Career

Qualifications

  • Must be able to help others in need.
  • Must know and understand how medicine works.

Payment & Reimbursement

  • 40 Jewels per Day
  • Free Housing
  • Free Food Rations

Other Benefits

  • Free Simple Medications and Supplies
  • Access to all Medical Facilities at will

Perception

Purpose

Medics, Doctors, and Surgeons serve to help heal and protect the population from diseases, ailments, and injuries. They are the lifeline of a city's people.

Demographics

There are thirty-four citizens working in this profession.   There are nineteen medics, eleven doctors, and four surgeons.

Operations

Tools

  • Weapon of Deity's Choice
  • Toolkit
    • Medic: Twenty Bandages, Two Shots of Morphine, Two Shots of Adrenaline
    • Doctor: Bullet Removal Kit, Ten Bandages, Stint, Five Shots of Morphine, Five Shots of Adrenaline
    • Surgeon: Emergency Surgery Kit, Ten Bandages, Five Stints, Ten Shots of Morphine, Bottle of Hydrogen-Peroxide
  • Lantern
  • Backpack
  • Bedroll
  • 50 Feet of Rope
  • Climbing Gear
  • Canteen

Workplace

All Medical Professionals work in the Hospital or one of the various medical tents situated around the city. Medics usually occupy the Medical Tents. Doctors typically are only in the Hospital, although they can sometimes be seen visiting Medical Tents when necessary. Surgeons are only located at the Hospital.

Provided Services

  • Healing
  • Surgery
Alternative Names
Doctors, Healers
Type
Healthcare
Demand
High
Legality
Legal

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