Humans Species in The Frostlands | World Anvil
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Humans

The Staple Species

Human Mechanics

Hit Points

8

Size

Medium

Speed

25 feet

Ability Boosts

Two free ability boosts

Human Feats

Cooperative Nature

Level

1

Traits

Human

Prerequisites

None

Benefits

The short human life span lends perspective and has taught you from a young age to set aside differences and work with others to achieve greatness. You gain a +4 circumstance bonus on checks to Aid.

Courteous Comback

Level

1

Traits

Human, Fortune, Uncommon

Prerequisites

None

Benefits

You grew up a noble in the proud British Empire, where even insults have a certain poetic wit. Reroll the triggering Diplomacy check (when you fail a Diplomacy Check), using the second result.

Devil's Advocate

Level

1

Traits

Human, Uncommon

Prerequisites

None

Benefits

You know more about the habits of devils than is entirely safe. You gain a +2 circumstance bonus to Perception checks against devils and saving throws against their abilities. In addition, whenever you meet a devil in a social situation, you can immediately attempt a Diplomacy check to Make an Impression on that creature rather than needing to converse for 1 minute. You take a –5 penalty to the check. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.   Special If you have the Glad-Hand skill feat, you don’t take the penalty to your immediate Diplomacy check if the target is a devil.

General Training

Level

1

Traits

Human

Prerequisites

None

Benefits

Your adaptability manifests in your mastery of a range of useful abilities. You gain a 1st-level general feat. You must meet the feat’s prerequisites, but if you select this feat during character creation, you can select the feat later in the process in order to determine which prerequisites you meet.   Special You can select this feat multiple times, choosing a different feat each time.

Gloomseer

Level

1

Traits

Human

Prerequisites

Must be a Miner or Hunter Class.

Benefits

Gloom holds few terrors for you, and the pall of darkness from the Frost has made you comfortable in dim light. You gain low-light vision. However, you are able to see Insanity Monsters at one less Sanity Level; for example, creatures you would see if you were at a -2 can be seen at -1, and they can see you.

Haughty Obstinacy

Level

1

Traits

Human

Prerequisites

None

Benefits

Your powerful ego makes it harder for others to order you around. If you roll a success on a saving throw against a mental effect that attempts to directly control your actions, you critically succeed instead. If a creature rolls a failure on a check to Coerce you using Intimidation, it gets a critical failure instead (so it can’t try to Coerce you again for 2 days).

Keep Up Appearances

Level

1

Traits

Human, Uncommon

Prerequisites

None

Benefits

Irish pride means you never show weakness. Roll a Deception check and compare the result to any observing creatures’ Perception DCs. On a success, that creature believes you were unaffected by the emotion effect. A creature tricked in this manner can’t benefit from the emotion effect and can’t use abilities that require you to be under this emotion effect; for example, if you successfully use this ability to trick a will-o’-wisp into believing you aren’t under a fear effect, it can’t use its Feed on Fear ability on you.

Know Oneself

Level

1

Traits

Human, Uncommon, Fortune

Prerequisites

Must believe in a New Faith.

Benefits

You center yourself and call to mind the monastic ideals of mindfulness and self-knowledge. If you roll a critical failure on a saving throw against an emotion effect, you fail the save against the emotion effect instead of critically failing. May only be used once a day.

Natural Ambition

Level

1

Traits

Human

Prerequisites

None

Benefits

You were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.

Natural Skill

Level

1

Traits

Human

Prerequisites

None

Benefits

Your ingenuity allows you to learn a wide variety of skills. You gain the trained proficiency rank in two skills of your choice.

Astrology

Level

1

Traits

Human, Uncommon, Concentrate

Prerequisites

Cannot be of Medic or Engineer Classes

Benefits

The ancient North Europeans were the masters of astrology, and while your knowledge may be but a pale shadow of their wisdom, it still comes in handy. You recall the stars’ predictions about your current situation. If your next action requires you to attempt one or more skill checks, roll 1d8. On a result of 6, 7, or 8, you gain a +2 circumstance bonus to the first such skill check you attempt. On a 3, 4, or 5, you gain a +1 circumstance bonus. On a 2, you gain nothing. On a 1, you take a –1 circumstance penalty to the skill check.   You must spend 10 minutes just after your daily preparations examining the sky or consulting a star chart or you can’t use this action that day. May be used three times in one day.

Unconventional Weaponry

Level

1

Traits

Human

Prerequisites

None

Benefits

You’ve familiarized yourself with a particular weapon, potentially from another ancestry or culture. Choose an uncommon simple or martial weapon with a trait corresponding to an ancestry (such as dwarf, goblin, or orc) or that is common in another culture. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a simple weapon.   If you are trained in all martial weapons, you can choose an uncommon advanced weapon with such a trait. You gain access to that weapon, and for the purpose of determining your proficiency, that weapon is a martial weapon.

Viking Shieldbearer

Level

1

Traits

Human, Uncommon

Prerequisites

None

Benefits

You trained with shields and weapons as soon as you were old enough to hold them, eager to win honor and glory for yourself. You gain the Shield Block reaction and are trained in your choice of the battle axe or longsword.

Basic Information

Anatomy

Most aspects of human physiology are closely homologous to corresponding aspects of animal physiology. The human body consists of the legs, the torso, the arms, the neck, and the head. An adult human body consists of about 100 trillion (1014) cells. The most commonly defined body systems in humans are the nervous, the cardiovascular, the circulatory, the digestive, the endocrine, the immune, the integumentary, the lymphatic, the musculoskeletal, the reproductive, the respiratory, and the urinary system.   Humans, like most of the other apes, lack external tails, have several blood type systems, have opposable thumbs, and are sexually dimorphic. The comparatively minor anatomical differences between humans and chimpanzees are largely a result of human bipedalismand larger brain size. One difference is that humans have a far faster and more accurate throw than other animals. Humans are also among the best long-distance runners in the animal kingdom, but slower over short distances. Humans' thinner body hair and more productive sweat glands help avoid heat exhaustion while running for long distances.   Stolen straight from Wikipedia.

Genetics and Reproduction

It's humans, you know how this works.

Ecology and Habitats

Early human settlements were dependent on proximity to water and, depending on the lifestyle, other natural resources used for subsistence, such as populations of animal prey for hunting and arable land for growing crops and grazing livestock. However, modern humans have a great capacity for altering their habitats by means of technology, through irrigation, urban planning, construction, transport, manufacturing goods, deforestation and desertification,[85] but human settlements continue to be vulnerable to natural disasters, especially those placed in hazardous locations and characterized by lack of quality of construction.[86] Deliberate habitat alteration is often done with the goals of increasing material wealth, increasing thermal comfort, improving the amount of food available, improving aesthetics, or improving ease of access to resources or other human settlements. With the advent of large-scale trade and transport infrastructure, proximity to these resources has become unnecessary, and in many places, these factors are no longer a driving force behind the growth and decline of a population. Nonetheless, the manner in which a habitat is altered is often a major determinant in population change.   Stolen straight from Wikipedia.   However, with the coming of the Great Glacification, humanity has come to thrive in the Generator City of New Chesnow. Some can occasionally be found roaming the frozen landscapes of the Frostlands, however the number has been growing ever smaller as the months pass by. The Generator is one of several made prior to the worst of the Glacification, with the stamp CHESNOW MANUFACTURERS, a predominantly human venture, melded into the side of the Generator just above the firebox. With the de-advent of large-scale trade and transport infrastructure, proximity to resources has once again become a major concern for all species.

Dietary Needs and Habits

Humans are omnivorous, capable of consuming a wide variety of plant and animal material. Varying with available food sources in regions of habitation, and also varying with cultural and religious norms, human groups have adopted a range of diets, from purely vegan to primarily carnivorous. In some cases, dietary restrictions in humans can lead to deficiency diseases; however, stable human groups have adapted to many dietary patterns through both genetic specialization and cultural conventions to use nutritionally balanced food sources. The human diet is prominently reflected in human culture, and has led to the development of food science.   Stolen straight from Wikipedia.

Additional Information

Social Structure

Human variety also manifests in terms of their governments, attitudes, and social norms. Though the oldest of human cultures can trace their shared histories thousands of years into the past, when compared to the societies of the elves or dwarves, human civilizations seem in a state of constant flux as empires fragment and new kingdoms subsume the old.

Average Intelligence

Humanity is slightly above average on the intelligence scale compared to other intelligent, cognizant species. Humans are very well rounded, able to know a good portion of everything. Many of the pre-apocalypse geniuses were humans.

Perception and Sensory Capabilities

Like all mammals, humans are a diploid eukaryotic species. Each somatic cell has two sets of 23 chromosomes, each set received from one parent; gametes have only one set of chromosomes, which is a mixture of the two parental sets. Among the 23 pairs of chromosomes there are 22 pairs of autosomes and one pair of sex chromosomes. Like other mammals, humans have an XY sex-determination system, so that females have the sex chromosomes XX and males have XY.   Stolen straight from Wikipedia.
Scientific Name
Homo sapiens
Lifespan
75.4 Years
Average Height
Male - 5 ft 7 1⁄2 in

Female - 5 ft 2 in

Average Weight
Male - 154–183 lb

Female - 119–141 lb

Average Physique
Humans’ physical characteristics are as varied as the world’s climes. Humans have a wide variety of skin and hair colors, body types, and facial features. Generally speaking, their skin has a darker hue the closer to the equator they or their ancestors lived.   Humans reach physical adulthood around the age of 15, though mental maturity occurs a few years later. A typical human can live to be around 90 years old. Humans often intermarry with people of other ancestries, giving rise to children who bear the traits of both parents. The most notable half-humans are half-elves and half-orcs.
Body Tint, Colouring and Marking
Caucasian, Asian, African, Indian

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