Weyan Myth in The Freedomverse | World Anvil
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Weyan

(way-an) The Wheelwright, The Watcher, The White Hand

Summary

Weyan the Wheelright is brother of Lamal the Law-Giver, and even more orderly than his divine twin. Weyan is an artisan, master of a vast and intricate clockwork universe of interlocking wheels and gears, always working to expand and maintain it. It is said the purpose of the vast mechanism is to perfect creation in some way. Perfection is Weyan’s ultimate purpose, and he’s called upon in matters of improving or perfecting things, or for the tremendous power contained in the wheels he makes and puts into motion. Unlike, Lamal, however, Weyan is less concerned with matters of justice, and magicians wield his power for their own purposes.  
  • Ward of Weyan (not to be confused with the Wheel of Warding, the Third Wheel of Weyan) is a dictum of law, warding off all creatures of chaos and disorder.
  • Wondrous Working of Weyan is a particularly intricate—and dangerous—enchantment. It creates around the magician a wondrous phantasmal device of complex interlocking gears, powered by the ambient magic in the surrounding area. They spin, faster and faster as the Wondrous Working uses up all the nearby magic, temporarily stripping the area of mystic power and denying all magicians and magical beings use of their abilities for a time. If the spell fails to work, the caster suffers psychic backlash.
The Wheels of Weyan are a collection of the most common invocations to the Wheelwright of the White Hand, commonly known by number. Their use creates phantom images of rune-engraved circles or spoked wheels slowly spinning around the magician.
  • The First Wheel of Weyan, or the Wheel of Workings, can animate objects and also repair damage inflicted upon the world by various unnatural forces. Righteous magicians use it to clean up the collateral damage in the aftermath of their victories.
  • The Second Wheel of Weyan, or the Wheel of Watching, opens a circular “window” through which the magician can scry. The Wheel of Watching only provides visions of distant places; it does not transmit sound or other sensory impressions.
  • The Third Wheel of Weyan, or the Wheel of Warding, can deflect and reflect attacks.
  • The Fourth Wheel of Weyan, or the Wheel of the Winds, can create powerful wind gusts at the caster’s command.
  • The Fifth Wheel of Weyan, or the Wheel of Waiting, can actually stop time in a limited area.
  • The Sixth Wheel of Weyan, or the Wheel of Whispers, can carry the magician’s words over great distances.
  • The Seventh Wheel of Weyan, or the Wheel of Worlds, opens wheel-shaped gateways between dimensions.

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