The Amalgam Character in The Freedomverse | World Anvil
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The Amalgam

No one remembers the Human Duplicator, but everyone knows what he wrought that fateful day back in 1965. During the final caper of his brief criminal career, he again plagued Freedom City with his Doppelgänger-Ray Gun, capable of creating short-lived evil duplicates of those it affected. The Centurion (Mark Leeds) and the Raven (Duncan Summers) united to stop him, and when Centurion interceded to protect a stunned Raven during the battle, they were simultaneously struck by the Doppelgänger Ray.   This unprecedented convergence created an energy feedback that caused the Ray Gun to explode, apparently killed the Human Duplicator, and spawned a monstrous composite of Centurion and the Raven dubbed the Amalgam. Unlike the other duplicates, the Amalgam endured after the Ray Gun’s destruction and retained the heroes’ combined might. With an unstable, unpredictable psyche befitting its creation, the Amalgam is one of the greatest potential threats known.   Virtually impossible to imprison, the Amalgam always returns to Freedom City, driven by its second-hand recollections. Once there, some frustration usually triggers its rage, with city-wide devastation following. The Amalgam appeared less frequently after Duncan Summers retired as the Raven, and vanished for decades after fighting at Centurion’s side during the Terminus Invasion. Recently, coinciding with Centuria's arrival in the city, the Amalgam has resumed its old habits, once again terrorizing Freedom City and a world it does not comprehend.

Physical Description

Special abilities

The Amalgam replicates Centurion’s powers at their peak. It is incredibly strong and resistant to harm, essentially invulnerable to small arms and most hand-held weapons, and able to survive indefinitely in the depths of space or other hostile environments. The Amalgam can fly at great speed and does not age, remaining as dangerous as it was a half-century ago.   From the Raven, the Amalgam acquired near-superhuman nimbleness and the fighting ability of a highly trained combatant. On occasion, it also manifests some or all of his mien, detective skills, and cunning, as well as Centurion’s knowledge and charisma, making it even more formidable than usual.

Mental characteristics

Morality & Philosophy

The Amalgam lacks the spark of humanity and is generally dull-witted, weak-willed, and aimless. It is satisfied to linger in isolated, inhospitable places like deserts or outer space either until provoked or until a memory inherited from Leeds and Summers stirs it to act. On some occasions, it clumsily seeks acceptance from its “fathers” or “relatives.”   Other times it’s unable to distinguish its own remembrances from those of its “fathers’” and assumes their civilian or heroic identities, either in crude pantomimes or more fully realized imitations, depending on its level of recall. When these usurpations are exposed, or it is otherwise reminded of its misbegotten creation, the Amalgam responds with terrible, ruinous tantrums. Only the most powerful collections of superheroes or supreme acts of compassion and sympathy can halt its rages.
Children

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