Junkpile Character in The Freedomverse | World Anvil
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Junkpile

The details of Junkpile’s origin are a mystery to the people of Emerald City. One AEGIS and other interested parties, would like to solve. What is known by those with the proper resources is that the entity’s “birth” appears to be recent and that sophisticated sensor scans show residual energy traces similar to those released during the Silver Storm event. Since Junkpile’s first appearance, it has been an unpredictable and destructive; like a force of nature. It has been duped into aiding more than one criminal, as well as allying itself with Pack-Rat and the Rats in the Wall on multiple occasions.   Junkpile exists only through elaborate chance. Emerald City has been host to a number of salvaged alien technologies, and some components lost during a covert battle made their way to a pile of unclaimed refuse in a large junkyard on the outskirts of town. One evening a lightning storm sent several errant bolts into the junkyard and the resulting power surge and the unidentified tech created a sentient energy field that gradually learned to animate the surrounding mass as a physical body. As even Junkpile retains no memory or any clue as to the original location of this freak happenstance, it is unlikely these facts will ever come to light. It’s unclear as to whether or not there’s any sort of connection between Junkpile and beings like Dr. Metropolis.

Physical Description

Special abilities

An animating force giving “life” of sorts to large collections of junk, Junkpile isn’t really alive in the way most people understand the term. Its animating force enhances the durability of whatever it uses as a body, so it is terrifyingly strong and quite difficult to actually damage. Junkpile “heals” itself constantly as it moves, reallocating existing body mass, so the minor losses of body mass to incoming attacks is rapidly dealt with in the same way, and destroying it’s physical mass only disincorporates the creature temporarily… unless the animating will is somehow neutralized directly, it may not be possible to “kill” it in any meaningful way. Its surface form shifts to some extent at will, allowing it to expand and increase its reach and it can move from one suitable collection of usable mass to another almost instantly.

Mental characteristics

Intellectual Characteristics

Junkpile is new to the world of the living and the animate, a fact immediately apparent when interacting with it. The entity is childlike, naive, and more than a little slow on the uptake. It is easily manipulated but quick to anger when it figures out it has been used. Most of all, Junkpile is constantly searching for the same things any child seeks, friendship, acceptance, and a home. None of these are easy when the seeker is a monstrously large pile of animate detritus.

Social

Contacts & Relations

Junkpile doesn’t have many friends, though a few criminal types have faked a relationship to get what they wanted out of it. The closest it has come to a true friend is Pack-Rat and the mutated rodent’s gang. Pack-Rat isn’t the judgmental kind and he accepts Junkpile for what it is…a lifeform in need of acceptance. For this reason, Junkpile is always eager to help Pack-Rat, though the alliances are generally brief given Pack-Rat’s need for stealth and a good hiding place, both of which are alien concepts to Junkpile.   Junkpile doesn’t have enemies per se. It doesn’t really have the memory or temperament to hold grudges, though anyone who has tricked it or otherwise taken advantage of it will temporarily hold that status during the tantrum once Junkpile figures out the situation.   It really doesn’t understand why these uniformed people with guns keep attacking it, so it holds more confusion toward the authorities than it does animosity, though it’s beginning to recognize them as a threat, which will no doubt lead to greater violence against them.
Children

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