Huntmaster Character in The Freedomverse | World Anvil
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Huntmaster

Rol-An-Dye

The true history of the Huntmaster is unknown, although his name is known and feared across countless dimensions. Some say he is one of the Alphans, the first beings in the omniverse to attain awareness, and that he has been hunting since time began. Others believe he is a survivor of some long-dead reality, either consumed by the Doom-Coil of the Terminus or hunted to lifelessness by the Huntmaster himself. Perhaps he is some long-forgotten god of the hunt, still following his nature in spite of his worshippers being dust, or the scion of a technologically advanced timeline, curing his extreme boredom with the excitement of hunting prey in other realities.   Whatever the case, the Huntmaster travels across the worlds of the omniverse, accompanied only by his pack of robotic Warhounds. Their electronic baying is the sound of doom. When Huntmaster arrives on a world, he has already selected his prey. Most often it is some powerful warrior, able to give him a good chase, a challenging fight, or both, although the Huntmaster has been known to pursue dangerous and legendary beasts as well. He sometimes accepts interdimensional bounties, pursuing targets with a price on their heads; not for profit, but simply because they pose interesting challenges.

Physical Description

Apparel & Accessories

Huntmaster’s armor is a nine-foot articulated battlesuit with self-contained life support and a quantum-tunneling wormhole generator, allowing him to traverse the dimensions. The suit enhances his strength, protects him from harm, and generates his signature weapon: a long shaft of high-energy plasma he refers to as (and wields like) a “spear”. He can also electrify the surface of his armor, should any foe get too close to his person.  

The Hunting Lodge

The Huntmaster’s “Hunting Lodge” is a tiny pocket dimension hidden in the “folds” of reality, accessible only to dimensional travelers aware of the proper vibrational frequency to reach it (something the Huntmaster keeps to himself). He uses the Lodge as a place to rest, train, and enjoy the fruits of his victories. The massive “library” is primarily the Huntmaster’s trophy room, where he keeps mementos of his various past hunts.   A staff of humanoid robots maintain the Lodge and serve the Huntmaster’s needs while he is in residence. They are of the same technology as his Warhounds, although not equipped or programmed for combat.  

The Sky Chariot

Huntmaster typically travels mounted on an anti-gravity “sky-chariot” until he must pursue his prey on foot. The chariot is linked to Huntmaster’s armor, allowing him to control and summon it to him from a distance. He stores and maintains it in the Hunting Lodge when it is not in use.

Specialized Equipment

Huntmaster is in fine physical shape and a highly skilled hunter, tracker, and combatant. His true power lies in the various devices at his disposal, particularly his massive suit of armor and his pack of robotic “Warhounds”.

Mental characteristics

Intellectual Characteristics

Huntmaster is singularly obsessed with the art and act of the hunt. He cares about nothing else, and pursues his current prey with fanatical devotion. He cares absolutely nothing for the mores or laws of whatever society he happens to encounter. He has visited countless worlds and they are all much the same to him. Any who choose to interfere with his sport will learn to regret their presumption.   The integrity of the hunt is vitally important to Huntmaster, so he maintains his own code of honor where it is concerned. He prefers to hunt alone, aided only by his hounds, although he uses proxies and informants to gather information about his prey. He likes a challenge, and prefers prey capable of evading or fighting him. Thus he tends to avoid laying traps except to lure his target into the open and perhaps give him a edge in the ensuing fight. A trap that simply takes out the prey deprives him of claiming victory.   Huntmaster has sworn that a target able to best him in a fair contest is offlimits; he will no longer hunt that prey. This oath has never been tested, as Huntmaster has never been beaten. It remains to be seen if his ego would permit him to keep his word in such a case.

Social

Contacts & Relations

Warhounds

The Huntmaster’s primary “companions” on his hunts are a pack of four robots designed to look like hunting hounds, the size of small cars. They travel along with the Huntmaster and he can summon them at will from the Hunting Lodge using the wormhole generator in his armor.   The Warhounds have limited artificial intelligence, allowing them to understand and obey fairly complex commands from their master (usually transmitted over an interdimensional quantum commlink). They are only marginally intelligent, and have no free will, doing only as the Huntmaster commands. They have no living biology or minds to influence and are tireless, self-repairing, and persistent and skilled trackers.   Huntmaster often uses his Warhounds to track prey and run it to ground, cornering it before he moves in for the final kill. The Warhounds also deal with minor threats and distractions in order to protect their master and preserve the integrity of the hunt   Huntmaster has no allies apart from his pack of Warhounds. Indeed, his personal code forbids him from working with others on a hunt, save for acquiring information about his target(s). He’s (grudgingly) willing to work with “beaters” intended to drive his prey into the open, but prefers to handle as much of the hunt on his own as possible.   Huntmaster has earned numerous enemies over the years, particularly friends and relations of his unfortunate prey. However, most of them are in distant dimensions, unable to reach or even find him. Huntmaster typically draws the ire of local authorities, but cares little about them unless they attempt to interfere with his “sport”.
Children

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