Hymcrazala's Dagger
The personal dagger of the famous Tinkerer, Hymcrazala. Built for stealth within the enemy walls of Terrian.
Level | Experience | Modifier | Effect |
---|---|---|---|
1 | 0 | 0 | You can choose to use your INT modifier for attack and damage rolls with this weapon. |
2 | 300 | 1 | N/A |
3 | 800 | 1 | This dagger's base damage die becomes 1d6 |
4 | 2500 | 2 | Choose either Psychic or Poison. All non-base damage dealt by this weapon is of the chosen type. |
5 | 6500 | 2 | When this dagger is dislodged from an enemy, the enemy takes 1d4 damage from bleeding on each of your turns until they pass a DC 16 CON save (stackable). |
6 | 11000 | 2 | Unless caught, this dagger will return to your hand when thrown (on the same turn). |
7 | 16000 | 3 | This dagger's base damage die becomes 1d10 |
8 | 22500 | 3 | This dagger's damage from bleeding is increased to 1d8 per turn until the target passes a DC 18 CON save (stackable). |
9 | 30000 | 3 | Gain another spell slot equal to your highest existing slot and learn a Wizard's spell of your choice at the same level. (Minimum 1, even if you are not a spellcaster) |
10 | 40000 | 4 | On a successful hit, turn invisible. You remain invisible for 10 minutes or until you attack. |
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