Vargr
Vargr
The Vargr are the only major race to have been uplifted by the Ancients, a fact that the Vargr are extremely proud of. They are typically seen by other races as aggressive pirates and scavengers but the Vargr actually have a diverse culture that is deeply rooted in their pack mentality and the desire for companionship, charisma and loyalty. Their constant struggle for charisma and leadership results in a culture fuelled by confict and change. The Vargr are descended from carnivore/chaser stock; genetically engineered by the Ancients circa –300,000 from the genus Canis. The carnivores were transplanted from Terra to Lair/Grnouf in the Provence sector. The Vargr bear a close resemblance to their canine ancestry, as can be seen by their muzzle, tail and fur, though several anatomical modifcations were made by the Ancients to the canine body structure. Vargr adopt a digitigrade stance (putting their weight on their toes rather than the soles of their feet) and many have a slight stoop. It should be noted that while aliens have their own cultures and societies that can powerfully affect their career choices (some aliens even have their own unique careers), those created as Travellers are assumed to have grown up (or be from a multi-generational family) within the Third Imperium itself, among humans and adopting human ways, and so they follow the same careers and societal rules as any human Traveller.Characteristics
Vargr Travellers have the following modifers applied to their characteristics:STR-1, DEX+1, END-1
Traits
Vargr Travellers all possess the following traits.Bite: All Vargr possess pronounced canines which make for a nasty close combat weapon. This bite uses the Melee (natural) skill and does 1D+1 damage.
Heightened Senses: Vargr have better hearing and sense of smell than humans. All Vargr receive DM+1 to any Recon and Survival checks they have to make. However, their eyesight is worse in darkness and they suffer DM-1 to any skill check requiring sight in dark conditions.
Comments