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Shaman

Archetypes:   Healer - In tune with the natural world. Better at healing, plants, and medicinal knowledge. Knowledge of many medicines. Spiritualist - Closer to the veil than others, senses things, hears things. Bad dreams. Better dreamwalking. Can 'see' the shroud. Warder - Keeper of secret knowledge about wards, protection and ritual, as well as ancient evils.         Ceremony/TRADITION -> POWER -> AFFINITY Skill - Ability - Technique
    Shamans act as conduits for Voidborne entities that dwell near the boundaries of life and death. Unlike Envoys, who call upon divine gods, or mages who manipulate arcane forces, shamans engage with ancestral and animal spirits as well as fundamental natural forces. Through intense rituals called Ceremonies, Shamans alter their consciousness and self, entering into trance-like states that allow them to access Powers from Sources somewhere in the Beyond. These Sources are vast wellsprings of knowledge and power.  

Ceremonies

Ceremonies are the means by which Shamans enter their trance-like states. Alignment Ceremonies can pertain to important stars, culturally significant locations or sources of magical power. Exhaustion ceremonies often involve entheogenic substances, pain rituals or rigorous dances. Fetish ceremonies involve artifice, writing or rituals of creation. Legerdemain involves feats of illusion, sleight of hand and other forms of trickery. Recital often involves costumes, oration and special performance.


Choosing a ceremony

Each Ceremony is linked to a specific group of skills used for that Ceremony. Alignment Ceremony Exhaustion Ceremony Fetish Ceremony Legerdemain Ceremony Recital Ceremony    

Sources

 

Powers




Ceremony

    • Alignment Ceremony
    • Exhaustion Ceremony
    • Fetish Ceremony
    • Legerdemain Ceremony
    • Recital Ceremony

Tradition
    • Ancestral Tradition
    • Natural Tradition
    • Occult Tradition
    • Ritual Tradition
    • Totemic Tradition

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