Eldauthi
Playable Races » Eldauthi
Racial Traits: Amphibious, Twitch Muscle, Light Sleeper
The Eldauthi are ancient amphiboids who currently live in a number of fresh and salt water bodies throughout Geron. They appear to predate most living surface-dwellers and their grandest civilizations amongst the islands of Delon on the world of Hamashal fell many cycles before the Eldriad. Unlike primarily surface-dwelling races, the ocean serves as a buffer and a sanctuary for the Eldauthi during the interregnums, though such events have historically send the Eldauthi into a period of deep social regression due to the technological challenges of an exclusively submarine civilization. The miracles of alchemy and industry which exist on the surface make it a kind of place of reverence to Eldauthi despite the mutagenic nature of the Shroud and their ability to live in the sea. Most Eldauthi pursue positive relations with the Bastions and the surface people, often maintain large sea farms and fisheries which the bastions rely on.
While the Eldauthi are strange to the people of the bastions, they tend to be viewed ambivalently despite their unfamiliarity since they have little interest in settling the surface world and tend to stick to their own kind.
Strig
Racial Traits: Large 2, Natural Armor (Plate)
The Strig are slow, large fishpeople covered with bony plates who descend from an ancient lineage of people whose early civilization fomented in the Great Abandonment Interregnum where warm, shallow seas became the norm. Strig have both an internal and external exoskeleton and are remarkably sturdy people who proliferated who proliferated through much of the early world.ds living in the vast and shallow island chains of primarily in inland seas and lakes but also comfortably travel the ocean shelves, preferring warmer climates. Strig tend to live fairly sedentary lives farming crabs and other relatively slow sources of food, relying on their large physical size and armor to ward off those who might interfere with their small, family based communities.
Golba
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Traits: Slime Skin 2, Regeneration 2, Sticky Appendages 2
Derived Skills: Breathwork 6,Hardiness -2, Heat Resistance -4, Infection Immunity -2, Scrambling 4, Slogging -2
The Golba live in coastal environments, lagoons, large rivers. The Golba hatch as fishlike creatures and eventually grow arms and legs and lungs as they age, becoming bipedal and capable of breathing and walking on land as adolescents. The Golba are said to be archaic creatures from which the Skenmir likely evolved. The Golba lack the scales of other Eldauthi and instead have slimy, newt-like skin which they use to augment their gill-lungs and especially sticky feet which they can use to clamber over slimy river rocks or up otherwise smooth surfaces. The Golba also have the power of regeneration, they are able to grow back missing limbs or damaged organs and have been known to cut off their own limbs to escape predators.
Golba have an unusual looking relationship with Slubs, amphibious creatures which somewhat resemble terrestrial crocodiles with longer legs. The Slubs are a natural predator of the Golba that has been domesticated for various purposes.
Quinok
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Traits: Darkvision 4, Flexible 2
The Quinok are descendants of the Bhaoki, and once communed with the Elder Races, forced deep into the sea by the Sharad Moon whose warmth is said to have hatched the world of Hamashal. The Quinok's bulbuous black eyes and cheek gills give them a nightmarish appearance which the people of the bastions find particularly disturbing. Temples discovered in the Archaea show that they once worshipped a god known as Oro-Tuik before the Sharad Moon destroyed their world.
The Quinok are known to to travel between Geron's surface and bottom of Geron's oceans and have unique physiology to cope with that. The Quinok live primarily in camps along the billowing vents found on the floors of the great oceans, collecting hot water and other valuable substances with complex dome-shaped stone structures. They're known to domesticate all manner of unusual creatures which they ride up the food column at night.
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