Living in The Eye in The Elemental Chaos | World Anvil
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Living in The Eye

A Familiar World

Much of The Eye is, intentionally so, written as very similar to a more traditional fantasy setting, though some elements are explained or fleshed out to higher degrees that can result in strange emergent properties. Plant and animal life are largely similar to the real world, though some supernatural elements are relatively common. Hippogryffs and gryphons are common enough in Chal that many Chale farmers write off cattle or sheep that are occasionally dragged off by them as a fact of life, for instance, and the presence of four (or five, depending on local opinion of Goblins) major sentient races is largely considered the norm. One stark difference is that neither coal nor oil exist in the setting due to the relative age of organic life in the world, though charcoal and peat do. Weather, for the most part, is also similar to Earth due to the atmosphere and oceans. It is worth noting that the proper term to describe the world is 'in The Eye' and not 'on The Eye', as The Eye is not so much considered the planet as the area that is between the planes, 'in the eye of the storm'.

Its Alien Sky

Which leads directly into the next point, the matter of what the sky looks like in The Eye. During the day, the world looks largely similar to daytime on Earth, with the Daystar, which scholars know to be a manifestation of elemental Light, providing illumination in much the same way as the Sun. However, the color of the sky can vary depending on elemental imbalances in the area, taking on more reddish tones in hot or volcanic regions, and becoming a deeper blue in the cold and oceans. It has even been known to take on lighter tones higher up or darker green ones when viewed from deep ravines, in some cases, or when there is a strong imbalance of a more supernatural variety rather than simple temperature and position. Due to the nature of elemental Light, some animals are more docile simply because it is day, though the imbalances in spellcasting tend to be minimal unless a mage is explicitly trained to exploit them.   Night, on the other hand, displays the differences between Earth and The Eye plainly. Just as Darkness is not the absence of light in Anima, night is more than the sun setting, but also the Nightstar rising. This orb of elemental Darkness is black enough to stand out against the dark skies, especially due to the other lights that illuminate its surroundings. Other stars are not permanent fixtures in The Eye's night sky, though twinkles like unimaginably distant lightning do shine from above out in the chaos. A more permanent fixture are nebulae, glowing clouds of elemental matter beyond the planet's atmosphere of myriad colors. While some can last only for weeks or months, others have lasted through the centuries and have had their shapes and colors memorized by The Eye's residents for navigation.   Just as with the Daystar, the Nightstar's connections to elemental Darkness bring its aspect of negative emotion and unconscious instinct with it. The beasts that come out to hunt at night are, almost as a matter of course, more violent than daytime predators. A common superstition this lends itself to is lycanthropy; when the Nightstar is at its largest in the sky, those afflicted are overcome by hunger and rage and transform, losing their reason. Some even say that staying up through the night can, in and of itself, increase the risk of succumbing to madness.  

The Life they Contain

The variety of terrestrial species in The Eye are similar to Earth's, though some may not necessarily be common in well-traveled regions. Minorly (natural with some basic supernatural abilities) or majorly (Beings Between Worlds) magical beasts are also present in many ecosystems, as discussed in various geographical articles. Ogres and trolls are well-known where they roam, and many other common species are similarly common knowledge. Some hold more status in legend than ecological fact, however, with dragons and demons chief among them.   On that subject, one who has read the various Flora & Fauna sections of other locations might reasonably ask where all the other supernatural creatures are. There is, of course, scarce mention of undead, purely elemental beings, dragons, and the like. This is not because they aren't present, but because they do not have a true, lasting ecological niche in The Eye. Where they roam and exist is largely left up to GM discretion, especially based on where they want to position necromancers or summoners or simply decide to place a threat. The lands of The Eye have fairly wide swaths that are intentionally left vague and only assumed to be the same as the wider region until the GM decides otherwise.

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