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Zingara

Starting Languages

When a player selects a culture, they automatically gain ability in the primary language associated with that culture. This language represents the common tongue or dominant language spoken in that cultural region. Each culture provides a pool of additional languages that players can choose from. This pool should include languages associated with neighboring regions, historical influences, or significant trade partners of that culture. The number of additional languages in the pool can vary based on the diversity and historical context of the culture. For example, a culture with extensive trade routes or a history of conquest might have a larger pool. You may select an additional language from this pool for each point of edge you have in Intellect, and another for each additional point you gain as you level up in your adventures.
 

Starting Arms & Armor

Players are afforded their starting weapons, clothing, & tool proficiencies by the age associated with their homeland.
So Stone Age cultures and Dark Age cultures might both grant ability with a mace for example, but only the Dark Age culture would grant ability with guns, for example. Over the course of your adventures you may choose to use your progression to gain proficiency in a different age's tools.
 

Playing a Zingaran Adventurer

Most Zingarans are black-haired and dark of complexion. They are descended from a mixture of the Pictish and Hyborian people, along with the pre-Pictish inhabitants of Zingara, who are thought to be closely related to the Shemites. They are lean and dangerous-looking in appearance and have fiery tempers. The warriors of eastern Zingara sport black moustaches.  

Culture

The Zingaran culture resembles that of Spain in the late medieval period. Zingaran nobility are noted for their skill with swords and their chivalry. However, the reputation of the commoners, mainly the abundant sailors, is less impressive. Black serfs toil in the plantations of southern Zingara under the whips of the slave-masters.  

Names

Zingaran names tend to have a Spanish, or Gypsy, air to them. Names often end in ‘o’ for men and ‘a’ for women. Zapayo Da Kova is an interesting example of a full name, roughly translated it means ‘Zapayo of Kova,’ with Kova probably being the family estate. Examples: Beloso, Galbro, Gebbrelo, Gebellez, Valbroso, Valenso, Zapayo, Zaporavo, Zarono, Zingelito; (female) Belesa, Sancha. Suggestions: (male) Castel, Devante, Iago, Inigo; (female) Adoncia, Bonita, Catalina, Cochiti, Jachinta, Madra, Neva, Perla.  

Religion

Zingaran gods are older than many other Hyborian gods but very little is known about the precise details of their worship. Many of the younger Zingarans have probably begun to worship Mitra, the main Hyborian god.

Homeland Traits

Starting Arms & Armor: Dark Ages   Automatic Languages: Zingaran   Favoured Tropes: Soldier, Pirate or Temptress   Bonus Languages: Argossean, Pictish, Aquilonian, Shemitish, Ophirean   Homeland Talent
Zingaran Charm - Growing up in the lively and social culture of Zingara has gifted you with a natural charm and ability to navigate social situations. You have an asset (one step advantage) on all tasks related to persuasion, etiquette, and social interaction.

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