Meruvian
Starting Languages
When a player selects a culture, they automatically gain ability in the primary language associated with that culture. This language represents the common tongue or dominant language spoken in that cultural region. Each culture provides a pool of additional languages that players can choose from. This pool should include languages associated with neighboring regions, historical influences, or significant trade partners of that culture. The number of additional languages in the pool can vary based on the diversity and historical context of the culture. For example, a culture with extensive trade routes or a history of conquest might have a larger pool. You may select an additional language from this pool for each point of edge you have in Intellect, and another for each additional point you gain as you level up in your adventures.
When a player selects a culture, they automatically gain ability in the primary language associated with that culture. This language represents the common tongue or dominant language spoken in that cultural region. Each culture provides a pool of additional languages that players can choose from. This pool should include languages associated with neighboring regions, historical influences, or significant trade partners of that culture. The number of additional languages in the pool can vary based on the diversity and historical context of the culture. For example, a culture with extensive trade routes or a history of conquest might have a larger pool. You may select an additional language from this pool for each point of edge you have in Intellect, and another for each additional point you gain as you level up in your adventures.[/quote]Starting Arms & Armor
Players are afforded their starting weapons, clothing, & tool proficiencies by the age associated with their homeland. So Stone Age cultures and Dark Age cultures might both grant ability with a mace for example, but only the Dark Age culture would grant ability with guns, for example. Over the course of your adventures you may choose to use your progression to gain proficiency in a different age's tools.
Starting Arms & Armor
Players are afforded their starting weapons, clothing, & tool proficiencies by the age associated with their homeland. So Stone Age cultures and Dark Age cultures might both grant ability with a mace for example, but only the Dark Age culture would grant ability with guns, for example. Over the course of your adventures you may choose to use your progression to gain proficiency in a different age's tools.
The Land of Meru
Meru is a mountainous kingdom nestled in the eastern ranges of the Hyborian Age world. Its terrain is dominated by towering peaks, deep valleys, and hidden plateaus. The land is often shrouded in mists and clouds, giving it an ethereal, almost otherworldly appearance. The climate varies from temperate in the lower valleys to harsh and frigid in the higher altitudes. Despite its ruggedness, Meru is home to lush, terraced gardens and hidden sanctuaries that are meticulously maintained by its inhabitants. Rivers and streams flow through the kingdom, fed by melting snow and glaciers, providing life-giving water to the people and their crops.The People and Their Culture
The people of Meru are a hardy and resilient folk, shaped by their harsh environment. They are known for their stoicism, deep spirituality, and profound connection to their land. Meruvians place great importance on community and harmony, often living in close-knit villages that cooperate in agricultural and spiritual practices. Their society is structured around a system of respect and reverence for elders and spiritual leaders, who are seen as the keepers of ancient wisdom. Art and craftsmanship are highly valued, with Meruvians excelling in weaving, metalwork, and the creation of intricate religious artifacts. Music, dance, and storytelling are integral parts of their cultural heritage, often used to pass down history and moral lessons.Names of Male and Female Characters
Meruvian names often reflect the mystical and serene nature of their homeland. Common male names include Tenzin, Dorje, and Kalsang, while female names might be Yeshin, Pema, and Sonam. These names are often imbued with spiritual significance, referencing virtues, natural elements, or celestial bodies. Surnames are typically derived from the names of ancestors, villages, or notable geographical features, linking individuals to their heritage and the land.Religion
Religion in Meru is deeply intertwined with daily life and is centered around the worship of ancient deities and spirits. The Meruvians believe in a pantheon of gods who govern various aspects of nature and existence. Central to their belief system is the concept of balance and harmony between the physical and spiritual worlds. Temples and shrines are common throughout the kingdom, where rituals and ceremonies are performed to honor the gods and seek their guidance. Monks and priests play a vital role in maintaining spiritual order, often acting as mediators between the people and the divine. Pilgrimages to sacred sites are a common practice, with many Meruvians undertaking arduous journeys to seek enlightenment and blessings. The religion also emphasizes the importance of meditation, self-discipline, and the pursuit of inner peace.Remove these ads. Join the Worldbuilders Guild
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