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Khaurani

Starting Languages

When a player selects a culture, they automatically gain ability in the primary language associated with that culture. This language represents the common tongue or dominant language spoken in that cultural region. Each culture provides a pool of additional languages that players can choose from. This pool should include languages associated with neighboring regions, historical influences, or significant trade partners of that culture. The number of additional languages in the pool can vary based on the diversity and historical context of the culture. For example, a culture with extensive trade routes or a history of conquest might have a larger pool. You may select an additional language from this pool for each point of edge you have in Intellect, and another for each additional point you gain as you level up in your adventures.
 

Starting Arms & Armor

Players are afforded their starting weapons, clothing, & tool proficiencies by the age associated with their homeland.
So Stone Age cultures and Dark Age cultures might both grant ability with a mace for example, but only the Dark Age culture would grant ability with guns, for example. Over the course of your adventures you may choose to use your progression to gain proficiency in a different age's tools.
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Land of Khauran

Khauran is a fertile kingdom located near the eastern edge of the Hyborian kingdoms, bordered by vast deserts. The land is known for its lush gardens, fertile fields, and prosperous cities. The climate is predominantly warm, with ample rainfall during certain seasons, which supports the kingdom's rich agriculture. The capital city is a bustling hub of trade and culture, featuring magnificent palaces, bustling marketplaces, and well-tended public gardens. The outskirts of Khauran are dotted with small villages and farming communities, contributing to the kingdom's agrarian economy.  

People and Culture

The people of Khauran are known for their hospitality, sophistication, and cultural richness. They are a blend of Middle Eastern and Mediterranean influences, reflected in their architecture, clothing, and daily practices. Khauranis are skilled artisans, traders, and farmers. The society values beauty, art, and learning, with a strong tradition of music, poetry, and storytelling. Women in Khauran enjoy a relatively high status compared to other Hyborian cultures, often participating in trade and governance. The people are also known for their martial prowess, with a well-trained army that protects the kingdom from external threats.   Khauran is a matriarchal queendom. The foremother of the dynasty had intercourse with an desert demon. Hence, a powerful but evil witch, always named Salome, is born to this dynasty. She has a red crescent-shaped birth-mark. Apparently, Salome in the New testament, and then the Herodian house as a whole, is descended from this royal house.  

Names of Characters

Male Names: Akhilleus, Balthazar, Cyrus, Darius, Eshkar, Farid, Jamil, Kassim, Malik, Zahir   Female Names: Anara, Cassia, Daria, Elara, Farah, Jasmira, Layla, Nadia, Samira, Zephyr  

Religion

The predominant religion in Khauran revolves around the worship of Mitra, the god of light and truth. Mitra's temples are grand and ornate, serving as centers of worship and community gatherings. The priesthood holds significant influence in the kingdom, often advising the rulers and participating in governance. In addition to Mitra, there are also minor deities and local spirits worshipped in various regions of Khauran. Religious festivals are vibrant and elaborate, featuring processions, feasts, and various rituals aimed at honoring the gods and ensuring the kingdom's prosperity and protection.

Playing a Khauranian Adventurer

Starting Arms & Armor: Bronze Age   Automatic Languages: Khauranian, Trade Tongue   Favoured Tropes: Nomad, Scholar, Noble Warrior   Bonus Languages: Shemitish, Stygian, Zamoran, Turanian, Ophirean

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