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Gunderman

Starting Languages

When a player selects a culture, they automatically gain ability in the primary language associated with that culture. This language represents the common tongue or dominant language spoken in that cultural region. Each culture provides a pool of additional languages that players can choose from. This pool should include languages associated with neighboring regions, historical influences, or significant trade partners of that culture. The number of additional languages in the pool can vary based on the diversity and historical context of the culture. For example, a culture with extensive trade routes or a history of conquest might have a larger pool. You may select an additional language from this pool for each point of edge you have in Intellect, and another for each additional point you gain as you level up in your adventures.
 

Starting Arms & Armor

Players are afforded their starting weapons, clothing, & tool proficiencies by the age associated with their homeland.
So Stone Age cultures and Dark Age cultures might both grant ability with a mace for example, but only the Dark Age culture would grant ability with guns, for example. Over the course of your adventures you may choose to use your progression to gain proficiency in a different age's tools.
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Land of Gunderland

Gunderland is a region located in the western part of the Hyborian world, forming part of the kingdom of Aquilonia. It is characterized by its fertile plains and rich farmlands, making it a prosperous agricultural hub. The region is also known for its rolling hills and the Gunder River, which provides a vital water source for the land. Gunderland's strategic location has made it a crucial military and economic asset within Aquilonia.  

People and Culture

The people of Gunderland are renowned for their discipline, martial prowess, and strong sense of community. They are primarily farmers and soldiers, with many serving in the renowned Gunderman pikemen regiments. Gunderlanders are typically tall, fair-skinned, and strong, with a culture that emphasizes honor, loyalty, and hard work. Their society is structured around village life, with tight-knit communities that value both agricultural and military skills. Festivals and communal gatherings play a significant role in their cultural identity, celebrating both their agricultural bounty and martial heritage.  

Names of Characters

Male Names: Arn, Baldric, Conrad, Ewald, Gunther, Harald, Ludwig, Reiner, Sigmund, Ulrich   Female Names: Adalind, Bertha, Clara, Edda, Frieda, Gertrud, Hilda, Ilsa, Lorelei, Matilda  

Religion

The primary deity worshiped in Gunderland is Mitra, the god of light, justice, and righteousness. The temples of Mitra serve as centers of worship and community gatherings, where the Gunderlanders seek guidance and blessings. Religious festivals are held throughout the year, celebrating the cycles of the seasons and the virtues of Mitra. In addition to Mitra, some Gunderlanders also honor local deities and ancestral spirits, reflecting their connection to the land and their heritage.

Playing a Gunderman Adventurer

Starting Arms & Armor: Dark Ages   Automatic Languages: Gunderman, Trade Tongue   Favoured Tropes: Noble, Scholar, Noble Warrior   Bonus Languages: Aquilonian, Nemedian, Argossean, Zingaran, Cimmerian

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