Corinthian
Starting Languages
When a player selects a culture, they automatically gain ability in the primary language associated with that culture. This language represents the common tongue or dominant language spoken in that cultural region. Each culture provides a pool of additional languages that players can choose from. This pool should include languages associated with neighboring regions, historical influences, or significant trade partners of that culture. The number of additional languages in the pool can vary based on the diversity and historical context of the culture. For example, a culture with extensive trade routes or a history of conquest might have a larger pool. You may select an additional language from this pool for each point of edge you have in Intellect, and another for each additional point you gain as you level up in your adventures.
Starting Arms & Armor
Players are afforded their starting weapons, clothing, & tool proficiencies by the age associated with their homeland. So Stone Age cultures and Dark Age cultures might both grant ability with a mace for example, but only the Dark Age culture would grant ability with guns, for example. Over the course of your adventures you may choose to use your progression to gain proficiency in a different age's tools.
Corinthia, land of the people
Considered one of the great western powers, thanks to its considerable trade influence and affluence, Corinthia shares a border with Nemedia and Brythunia in the north, Zamora in the east, and Koth and Ophir in the south and west. Warfare and tension keep the borders of Corinthia shifting. Only the well-paid mercenary armies operating out of the three major city-states keep more aggressive invaders at bay. The city-states of Corinthia seldom agree on anything save the defense of their territory and the pursuit of commerce, legal and otherwise, as a bargaining chip with their larger neighbors. Stregos, in the east, is close to the Zamorian border. Magyar is centrally located and boasts the largest economy and army. Krotoa lies in the south, near the mountains that divide Ophir and Koth, and is the smallest of the three city-states. Trade is vigorous between the three kingdoms, and political machinations run rampant. The Maze district is a tangle of muddy, winding alleys and sordid dens, frequented by the bolder thieves in the kingdom. It is indeed a maze of black alleys , enclosed courts, devious ways, and shadowed plazas; of furtive sounds and stenches. There is no paving on the streets; mud and filth mingle in an unsavory mess. Sewers are unknown; refuse is dumped into the alleys to form reeking heaps and puddles. Unless a man walks with care, he's likely to lose his footing and plunge waist-deep into nauseous pools. Nor is it uncommon to stumble over a corpse. A death cry on darkened stairs is nothing unusual.Culture
Corinthia is not a feudal society, so allegiances do not have the same weight as they do in Aquilonia or Nemedia. Allegiances tend to be with political groups, secret societies, friends and city-states. Corinthia is noted for shifting allegiances fairly easily and quickly. Corinthians are not as formal with their allegiances as the people of the northern Hyborian nations. Aristocracy occupies purple-towered marble and ivory palaces. There is a curtained door into a well-lighted broad circular chamber, banded by a gallery halfway between the polished floor and the lofty ceiling. There is an ornate mahogany table, loaded with vessels of wine and rich viands. There are broad mirrors on the walls, with velvet hangings between. There are silken couches, alongside chairs of ebony and ivory.Clothing
Corinthians dress in loose clothing, especially tunics, peplos and chitons. The clothing of the Corinthians resembles drapery. Tunics are worn by both sexes and are worn with a belt. A Corinthian tunic is essentially a piece of drapery tied over the left shoulder. In cooler weather, a chlamys – a bordered cape pinned or tied at the right shoulder – might be added. A peplos is a tubular, body-length tunic worn primarily by Corinthian women. The peplos is folded inside out from the top down, so the top of the tube is at the waist. The fold is pinned at the shoulders and the whole thing gathered at the waist. It gives the appearance of being two pieces of clothing because of the way it drapes. A chiton is worn by both men and women and consists of two pieces of drapery that are belted either under the breast, around the waist or both. The wealthy include hoods with their ornate chitons. For outdoor travel, a wide cloak or himation is added to the outfit. A himation is a heavier cloth than a chiton and serves as a cloak; it is similar to a toga. It can also be worn alone, serving as both chiton and cloak. Corinthian soldiers dress in whatever they can afford; often they wear a chlamys and little else, for the chlamys can be used as a light shield in combat. The knights wear heavy armour and the pikemen wear less. Corinthians tend to wear sandals in warm weather and leather boots in cooler weather. Jewellery and cosmetics are worn by the women. Powdered lead is a common cosmetic, used to give the women a pale, ivory-skinned complexion.Religion
The Corinthians worship Mitra, the ‘universal god of the Hyborians’. The Corinthians, close to Zamora and Koth, are a bit more tolerant of other religions than Aquilonia but the Mitrans themselves remain zealous in their devotion to Mitra. He is regarded as the one true god, a god of light commanding a celestial army and a host of saints. Mitra either condemns souls to Hell or raises them in Heaven. Intolerant piety exemplifies this religion of supposed goodness. The Mitrans prize stately and almost plain architecture, preferring the awesomeness of Mitra over the sweeping, symbolic architecture of the temples to the other gods. It is a point of pride with the Mitrans that their temples as well as their god are different and, to their eyes, superior to the others. The Mitrans do not worship statues and do not sacrifice humans or animals to Mitra.Remove these ads. Join the Worldbuilders Guild
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