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Clothing & Armor

Selling Loot

In general, a character can sell something for half its listed price. It is possible that Player Characters – especially thieves and pirates – may get their hands on valuable items that can command a greater proportion of their true value when sold. These commodities are the stock-in-trade of merchants from one end of the world to the other and include everything from dried foodstuffs, cloth, metal, tanned hides, lumber and slaves through to more exotic cargoes like Shemite wine, ivory, silk, spices, gems, incense and even raw lotus blossoms from various sources. In many nations only members of certain social classes are even allowed to conduct trade on this scale.   The value of these trade goods varies greatly with demand and distance from their land of origin and it is far beyond the scope of these rules to simulate an economy. If the characters manage to lay their hands on some ill-gotten gains and manage to find a buyer you can assume that they will receive 100–300 pieces of treasure for a common cargo and 1000–3000 treasure for a rarer one. The most unusual goods, such as lotus or precious metals, are never just ‘sold’ and exchanging them for money is often a complicated process of negotiation.
 

Helmets

Helmets are grouped independently into the armor category because often in this genre heroes are depicted as muscled brutes wearing little but a helmet for protection. Because of this, helmets alone are also considered armor, and are able to grant the protections of a light, heavy, or medium piece of armor. Alternatively, you can include a helmet as a part of another kind of armor. The bonuses gained from wearing both a helmet and armor do not stack.
 

Armour Quality and Availability

Like weapons, armour has something of a hierarchy of quality, with armour from the best smiths being both better-fitting and offering more protection. There is no especially primitive armour; Stone Age nations often have only leather or quilted jerkins available but these are not inferior in quality to those typically found throughout the Hyborian kingdoms. Breastplates, plate armour and brigandine coats, even those of standard quality, are generally only available in the Hyborian nations, though nobles from other regions often travel to the north to have plate armour made.
       

Armour Descriptions

  Breastplate: Worn over a quilted jerkin (included in the cost), the breastplate gives maximum protection to the torso and still allows for rapid movement.   Brigandine Coat: A brigandine coat or ‘coat-of-plates’ uses large, overlapping steel plates sandwiched between two layers of heavy cloth or leather and riveted together. It provides heavy but effective protection to the torso.   Great Helm: A great helm is a heavy steel helmet that protects the entire head. Many are elaborately decorated. The armour penalty for a great helm applies to Listen and Spot tests only.   Leather Jerkin: This is a cheap and simply made jacket of cowhide. It is thick enough to stop a glancing blow but can be a little encumbering. Mail   Mail Shirt: The mail shirt only protects the torso. The arms and perhaps the hips are protected by quilted cloth or heavy leather.   Mail Hauberk: A mail hauberk covers the torso, arms and upper legs with mail armour and comes with greaves of steel plate to protect the lower legs. Mail hauberks are found throughout the world, though the best are made in Turan.   Plate Armour: The ultimate in protection, plate armour consists of shaped steel plates that cover the entire body, from the tips of the toes to the crown of the head. Plate armour is always made to fit the wearer, a process that takes several months and usually require a sizable deposit upfront.   Heavy cloth: Clothing that’s heavy enough to reduce the effect of attacks against you, such as winter clothing or a fashionable leather outfit. Heavy cloth provides Armor against piercing or slashing attacks like arrows and swords, but not bashing attacks like clubs or hammers. Heavy cloth doesn’t have a Speed Effort cost. It can’t be worn with other kinds of armor.   Hides and furs: Made from thick or poorly cured animal skins. It’s heavier and bulkier than other kinds of leather armor,but easier to make, especially by resource-poor crafters.   Quilted Jerkin: Painstakingly hand-sewn from twenty or more layers of linen, the quilted jerkin is light and usually f its well, allowing for almost completely unencumbered movement but not offering as much protection as a good suit of mail or scale armour.   Scale Corselet: This armour protects the torso only and is made from overlapping layers of small oval metal scales held together by woven laces. It is usually worn with some light limb protection such as thick boiled leather plates or even multiple layers of quilted linen or wool. Scale corselets are common among mercenary bands and some of the Shemite nomads and Hyrkanian warriors.   Scale Hauberk: A scale hauberk covers the arms, torso and legs almost to the knee with metal scales similar to those used for a scale corselet. The lower legs may be protected by light mail armour, steel greaves or hardened leather plates.   Steel Cap: All open-faced helmets, such as the morion helms favoured by Argossean soldiers and sailors, the horned helmets of the Nordheimr and the plain conical helms worn by the nomads of Shem are considered steel caps. Most steel caps are simple, mass-produced items intended to protect the ordinary soldiery from glancing blows.   Visored Helm: Visored helms include any helmets which have some means of opening out to allow the wearer to more easily see and breathe. Sallets, close-helmets and armets are examples of visored helms.  

Shield Descriptions

 
Item TR Value
Buckler Inexpensive
Scorpion Ward Moderate
Large Shield Moderately Expensive
Targe Inexpensive
    Buckler: This is a small, round shield made from steel and designed to deflect attacks rather than stop them directly. The buckler is held in the fist by a single handle. It is versatile enough to make an effective weapon, too, since it is relatively light and agile but also very hard. A buckler is classed as a light weapon if used to make shield bash attacks.   Large Shield:The term ‘large shield’ covers everything from a knight’s triangular shield to the large round shields favoured by the Gundermen and Nordheimers. All large shields are made of layers of wood and softer materials such as canvas, rawhide and leather. Sometimes a large shield will have a steel boss in the centre. A large shield is usually strapped to the left arm and held by a handgrip in the left hand. It may instead be strapped to the shoulder to allow for two weapons or a two-handed weapon to be used.   Targe: The targe is a small, round wooden shield covered in a layer of thick leather and studded with steel. It has two straps, one of which goes over the forearm, with the second being held in the hand. This allows for an off-hand weapon to be held in the same hand as the targe,    

Clothing

 
Item Name Cost
Loincloth Inexpensive
Robe Moderate
Tunic Inexpensive
Basic Artisan’s outfit Varies
Basic Ascetic’s outfit Inexpensive
Basic Cold-weather outfit Moderate
Basic Entertainer’s costume Moderate
Basic Merchant’s Clothing Moderate - Expensive
Noble’s Clothing Expensive+
Basic Explorer’s outfit Moderate
Fancy outfit Moderate - Very Expensive
Basic Peasant’s Outfit Inexpensive
Basic Priestly Vestments Moderate
Traveler’s outfit Inexpensive
Occultist’s outfit Varies
Sandstorm Survivor Outfit Moderate
Southern Merchant Robes Expensive
Stygian Slave's Rags Inexpensive
Courtier's Ensemble Expensive
"Modest" Stygian Clothing Moderate
Desert Magi Regalia Expensive
Serpent-Priest Vestments Expensive
Stygian Noble Regalia Expensive
Highlander’s Outfit Moderate
Hearthkeeper Garb Moderate
Chieftain’s Regalia Moderate
Stormcaller Robes Moderate
Noblewinter Raiment Moderate
Hearthfire Garb Moderate
Icewind Pathfinder Moderate
Frostwoven Sorcerer's Mantle Moderate
Thrall's Rags Moderate
    Loincloth: The loincloth is the bare minimum you can wear in polite company. It is a simple woolen, linen or leather covering for the loin area. It is usually worn suspended from a belt on both front and back in classic barbarian fashion.   Robe: A robe is a plain, dark woolen garment worn by priests or scholars. More expensive versions, priced as per merchant’s or noble’s clothing, are available for particularly vain sorcerers or wealthy priests.   Tunic: Worn only by the very poor or those from primitive nations, the tunic is a simple woollen garment for the body and sometimes the arms.   Basic Artisan’s outfit: A suitable outfit for a person who performs a trade (blacksmith, cobbler, and so on). Often includes an apron and a belt for holding tools.   Basic Ascetic’s outfit: A simple outfit worn by monks and other people who eschew displays of wealth and status. Specific styles vary by climate and the philosophical tenets of the wearer, but a typical example is a loose shirt, loose breeches, sandals, a cap, and several cloth straps that can serve as a belt, scarf, or simple adornments.   Basic Cold-weather outfit: A heavier set of clothing for protection against cold weather.   Basic Entertainer’s costume: Interesting (and usually colorful) clothing appropriate for an entertainer such as an actor, bard, juggler, or acrobat, or dancer.   Basic Merchant’s Clothing: Quality clothing fit for a merchant, classy whore, wealthy guildmaster or off-duty mercenary commander is available for between five and twenty times the cost of regular clothing. Merchant’s clothing is made from higher quality wool and sometimes features metal buttons and other ornaments. It is available in more colors than standard clothing, including red, orange and pink.   Noble’s Clothing: Noble’s clothing is made from fine and beautiful varieties of cloth, such as silk or velvet. It uses high quality dyes and silver buttons, jeweled pins and fine brooches. Often huge quantities of cloth are used to denote status and the collar and cuffs on noble’s clothing may well be trimmed with fur. Clothing suitable for a noble costs at least fifty times as much as standard clothing. King’s garb costs at least 100 times as much as standard clothing. Noble’s clothing is available in all colors, including blue and even purple.   Basic Explorer’s outfit: A set of sturdy clothing for adventurers and experienced travelers who want to be prepared for various activities and environments.   Fancy outfit: A stylish set of clothes according to the local fashions and customs. Generally the minimum required for meeting with important townsfolk such as a mayor or noble. Higher-status events require outfits that cost up to four times as much.   Basic Peasant’s outfit: Very simple clothing for free people of low social status. Includes a kerchief or cap, shirt or blouse, trousers or skirt, and heavy cloth shoes or foot wrappings.   Basic Priestly Vestments: Garments appropriate for performing ceremonies for a specific religion. A common example is a hat or headdress, long tunic or dress, tabard or stole, and shoes, with the outer pieces marked with appropriate symbols.   Basic Traveler’s outfit: A comfortable set of clothes that includes gloves, a protective hat, a jacket, and a cloak with a hood.   Basic Occultist’s outfit: Clothing that identifies the wearer as a practitioner of arcane magic. A typical outfit includes an interesting hat or cap, a robe with long sleeves and many pockets, and shoes, often adorned with runes or strange symbols. Scholars and sages wear very similar garments that lack the mystical aspects of occult clothing. The cost of this outfit ranges from the rags of a skelos cultist to the Exorbitant vestments of a grand cultist.    
 

Stygian Attire

  Sandstorm Survivor Outfit: Heavy, layered clothing in dusty shades of beige and brown, reinforced with leather patches and metal studs. Includes a sturdy hooded cloak and a clay mask to protect against sandstorms. This outfit also offers resistance to environmental effects related to heat. (These clothes keep the wearer cool in temperatures up to 40 degrees Celsius (104 degrees Fahrenheit) and confer an asset on checks to withstand extreme heat.)   Southern Merchant's Robes: Fine silk robes in muted colors, tailored for comfort and professionalism. Includes a sash with hidden pockets for carrying valuables, and leather shoes suitable for long hours of negotiation and travel. This outfit offers resistance to environmental effects related to heat. (These clothes keep the wearer cool in temperatures up to 40 degrees Celsius (104 degrees Fahrenheit) and confer an asset on checks to withstand extreme heat.)   Stygian Slave's Rags: Tattered and worn clothing indicative of a life of servitude in Stygia's harsh society. Includes simple sandals and a coarse linen loincloth. This outfit offers resistance to environmental effects related to heat. (These clothes keep the wearer cool in temperatures up to 40 degrees Celsius (104 degrees Fahrenheit) and confer an asset on checks to withstand extreme heat.)   Serpent-Stamped Vestments: Ritualistic robes made from serpent-skin leather, intricately patterned with symbols of Set and other stygian gods. Includes a reptile-shaped headdress and sandals adorned with fangs. This outfit offers resistance to environmental effects related to heat. (These clothes keep the wearer cool in temperatures up to 40 degrees Celsius (104 degrees Fahrenheit) and confer an asset on checks to withstand extreme heat.)   Stygian Courtier's Ensemble: Elegant silk robes in rich colors like deep purple or royal blue, decorated with intricate embroidery and jewels. Includes a decorative sash and velvet slippers. This outfit offers resistance to environmental effects related to heat. (These clothes keep the wearer cool in temperatures up to 40 degrees Celsius (104 degrees Fahrenheit) and confer an asset on checks to withstand extreme heat.)   Modest Stygian Clothing: These garments prioritize modesty by covering the body adequately while allowing for ease of movement and ventilation in the hot climate of Stygia. They are available in various colors and designs, reflecting the diverse cultural influences present in the region. This outfit offers resistance to environmental effects related to heat. (These clothes keep the wearer cool in temperatures up to 40 degrees Celsius (104 degrees Fahrenheit) and confer an asset on checks to withstand extreme heat.)   Desert Magi Regalia: This regalia caters to the discerning spellcaster seeking both style and functionality in their magical pursuits across the desert realms of Stygia. Each garment is crafted with precision and imbued with mystical energies, ensuring that wearers can harness the power of the desert's arcane secrets with confidence and grace. This outfit offers resistance to environmental effects related to heat. (These clothes keep the wearer cool in temperatures up to 40 degrees Celsius (104 degrees Fahrenheit) and confer an asset on checks to withstand extreme heat.)   Stygian Noble Clothing: this clothing embodies the grandeur and authority of Stygian nobility, allowing its wearers to command respect and admiration while demonstrating their devotion to the serpent god Set. Each piece is meticulously crafted to showcase the wealth, power, and divine favor bestowed upon the noble class. (These clothes keep the wearer cool in temperatures up to 40 degrees Celsius (104 degrees Fahrenheit) and confer an asset on checks to withstand extreme heat.)  
 

Cimmerian Attire

  Highlander’s Outfit: This outfit is ideal for scouts and travelers, featuring a woolen tunic, water-repellent cloak, and rugged boots, perfect for navigating Cimmeria’s rugged and rainy landscape. (These garments shield against rain and cold, offering waterproofing and insulation in temperatures as low as -10 degrees Celsius (14 degrees Fahrenheit), while preventing the wearer from suffering the Waterlogged condition.)   Hearthkeeper Garb: This garb provides comfort and warmth for domestic life, featuring a woolen dress or tuniv, oil-treated vest, and waterproof slippers or boots, ideal for Cimmerian homes. (These garments shield against rain and cold, offering waterproofing and insulation in temperatures as low as -10 degrees Celsius (14 degrees Fahrenheit), while preventing the wearer from suffering the Waterlogged condition.)   Chieftain’s Regalia: This regalia signifies status and power, featuring a fur-lined tunic, waterproof cloak, and iron accessories, perfect for Cimmerian leaders. (These garments shield against rain and cold, offering waterproofing and insulation in temperatures as low as -10 degrees Celsius (14 degrees Fahrenheit), while preventing the wearer from suffering the Waterlogged condition.)   Stormcaller Robes: Designed for Cimmerian sorcerers, these robes provide protection from the harsh climate, incorporating waterproof elements and arcane symbols to enhance their magical prowess. (These garments shield against rain and cold, offering waterproofing and insulation in temperatures as low as -10 degrees Celsius (14 degrees Fahrenheit), while preventing the wearer from suffering the Waterlogged condition.)  
 

Nordheimer Attire

  Noblewinter Raiment: This exudes luxury and status, featuring silken tunics, wolf fur mantles, and jeweled belts, perfect for the Nordheimer elite. (These garments ensure warmth and comfort in temperatures as low as -30 degrees Celsius (-22 degrees Fahrenheit) and provide an asset on checks to endure colder weather.)   Hearthfire Garb: This is perfect for domestic life in the North, featuring a woolen dress, fur vest, and fur-lined slippers, designed to provide comfort and warmth during long winters. (These garments ensure warmth and comfort in temperatures as low as -30 degrees Celsius (-22 degrees Fahrenheit) and provide an asset on checks to endure colder weather.)   Icewind Pathfinder: Designed for the harsh environment, the Icewind Pathfinder Gear is practical and rugged, featuring insulated tunics, bearskin cloaks, and utility accessories to aid in exploration and survival in the icy north. (These garments ensure warmth and comfort in temperatures as low as -30 degrees Celsius (-22 degrees Fahrenheit) and provide an asset on checks to endure colder weather.)   Frostwoven Sorcerer's Mantle: This attire is tailored for Nordheimer sorcerers, blending practical warmth with mystic design, offering insulation and protection against the elements while enhancing the sorcerer's presence and power. (These garments ensure warmth and comfort in temperatures as low as -30 degrees Celsius (-22 degrees Fahrenheit) and provide an asset on checks to endure colder weather.)   Thrall's Rags: Simple and functional, the Thralls Rags are designed for hard labor, offering basic durability and warmth, ensuring the wearers can endure the demanding conditions while serving their masters. (These garments ensure warmth and comfort in temperatures as low as -30 degrees Celsius (-22 degrees Fahrenheit) and provide an asset on checks to endure colder weather.)  
   

Pictish Attire

Not yet discovered.  
   

Shemitish Attire

Not yet discovered.  
   

Shemitish Attire

Not yet discovered.

Cost Breakdown

Category TR Value
Inexpensive Less than 1 tr
Moderate 1 - 10 tr
Expensive 100 - 500 tr
Very Expensive 1,000 - 10,000 tr
Exorbitant 10,000 tr
Varies Can be bought at any price bracket.

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