Cimmeria
Starting Languages
When a player selects a culture, they automatically gain ability in the primary language associated with that culture. This language represents the common tongue or dominant language spoken in that cultural region. Each culture provides a pool of additional languages that players can choose from. This pool should include languages associated with neighboring regions, historical influences, or significant trade partners of that culture. The number of additional languages in the pool can vary based on the diversity and historical context of the culture. For example, a culture with extensive trade routes or a history of conquest might have a larger pool. You may select an additional language from this pool for each point of edge you have in Intellect, and another for each additional point you gain as you level up in your adventures.
Starting Arms & Armor
Players are afforded their starting weapons, clothing, & tool proficiencies by the age associated with their homeland. So Stone Age cultures and Dark Age cultures might both grant ability with a mace for example, but only the Dark Age culture would grant ability with guns, for example. Over the course of your adventures you may choose to use your progression to gain proficiency in a different age's tools.
Playing as a Cimmerian Adventurer
Cimmerians are descended from the ancient Atlanteans. Their skin is on the dark side of fair and tans easily if ever they leave the gloomy mountains of their home. They have dark hair and blue or grey eyes. They are tall, physically powerful, and very fierce, and are regarded by most Hyborians as one of the most barbaric races in the world. Unlike most Hyborian women, the Cimmerian women fight alongside their menfolk, even in full-blown war. Cimmerians tend to be direct to the point of bluntness.Culture
Cimmerian culture is survivalist and barbaric. Cimmerians are a race of fierce, moody hill-men, dwelling as they do in a harsh, dreary, and cloudy land. The Cimmerians despise weakness and the softness of Hyborian civilization. They are feuding and war-like.Names
Cimmerian names are based on old Irish or Scottish Celtic names, such as Conan. Here are some examples of names Howard intended to use for Cimmerians in stories he never completed. These names are presumably male: Eithriall, Eanbotha, Rotheachta, Giallchadh, Cruaidh, Eamhua, Cumal. Suggestions: (male) Amergin, Agh, Aodh, Brian, Cael, Cailt, Cathal, Conor, Cuchullin, Cul, Comala, Daol, Dima, Doon, Duncan, Fingal, Finn, Fionn, Hydallan, Moghcorb, Morne, Murdoch, Oscur, Ossian, Rayne, Sláine, and Usnach. The following names are female: Credhe, Deirdre, Dersagrena, Maev, Melilcoma, and Ros-Crana.
Religion
Crom, ‘Lord of the Mound,’ is the chief god of the gloomy Cimmerians. Others include Lir, the god of knowledge, Mannanan, the god of poetry and travel, Morrigan, the goddess of war, Badb, the goddess of fire and fury, Macha and Nemain ‘The Venomous.’ The Cimmerians do not truly worship these gods, believing that the gods despise weaklings who call on them for help. Creating the Cimmerian race was gift enough. As a result, Cimmerians are often skeptical of more demonstrative forms of worship.Homeland Traits
Starting Arms & Armor: Dark Ages Automatic Languages: Cimmerian Favoured Tropes: Barbarian Bonus Languages: Nordheimer, Pictish, Hyborian, Hyperborean Homeland TalentWarrior's Tenacity - Growing up in the rugged lands of Cimmeria, you've developed incredible endurance and mental fortitude. Gain an asset to intelligence defense tasks.
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