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Witcher Armory

"A witcher's knowledge is their greatest weapon. But knowledge alone can't slay a wyvern. You might be able to break a curse or scare off a tribe of nekkers without drawing blood, but sooner or later every witcher must draw steel. Each school has their own approach and while we all hunt the same monsters, our gear is quite different." - Erland of Lavik  

Witcher Gear: Alternate Starting Rules

At Character Creation, a player creating a Witcher character can choose to follow these alternate starting rules instead of getting their gear by the standard method. The differences are as follows.
  1. Instead of gaining a Witcher's Steel Sword and a Witcher's Silver Sword, the Witcher gains the Steel and Silver Sword of their specific school.
  2. Instead of choosing gear from the Starting Gear table, the Witcher gains the armor and additional weapon (if applicable) of their specific school. Viper Witchers get two Viper Fangs. They still begin playing with a Decoction Formulae, Oil Formulae x2, Potion Formulae x2, and their Witcher Medallion.
  3. Instead of gaining the standard number of starting Crowns, the Witcher gains 1d6x10 Crowns to represent the loss of funds necessary to upkeep their gear.
 

Witcher Swords

Name Type WA DMG Hands Rel. Effect Conc. EN WT Book
Witcher's Steel Sword P/S +0 4d6+2 1 15 Armor Piercing, Meteorite N/A 2 2.5 CB 247
Witcher's Silver Sword P/S +0 1d6+2 1 10 Silver (3d6) N/A 2 1.5 CB 247

Bear School

Weapons

Name Type WA DMG Hands Rel. RNG Effect Conc. EN WT Book
Ursine Steel Sword P/S +0 6d6+2 1 15 N/A Armor Piercing, Meteorite, Ablating N/A 2 2.5 WT 3
Ursine Silver Sword P/S +0 3d6+2 1 10 N/A Silver (3d6), Ablating N/A 2 1.5 WT 3
Ursine Crossbow P +1 4d6+2 1 5 50m Slow Reload L 1 0.5 WT 3

Armor

Name Type SP AE Effect Coverage EV WT Book
Ursine Armor Heavy 20 2 Critical Decimation: When you cause a Critical Wound using your Witcher weapons, you treat the critical as one tier higher (ex. a Simple becomes a Complex). Torso, Arms, Legs 0 24 WT 3
   

Cat School

Weapons

Name Type WA DMG Hands Rel. RNG Effect Conc. EN WT Book
Feline Steel Sword P/S +2 4d6+2 1 15 N/A Armor Piercing, Meteorite, Bleed (30%) N/A 2 2.5 WT 3
Feline Silver Sword P/S +2 1d6+2 1 10 N/A Silver (3d6), Bleed (30%) N/A 2 1.5 WT 3
Feline Crossbow P +1 2d6+2 1 5 50m Slow Reload, Balanced L 1 0.5 WT 3

Armor

Name Type SP AE Effect Coverage EV WT Book
Feline Armor Lights 6 2 Critical Flurry: When you cause a Critical Wound using your Witcher weapons, you can immediately attempt a Disarm or Trip at no additional penalty and without spending any extra STA. Torso, Arms, Legs 0 3 WT 3
 

Griffin School

Weapons

Name Type WA DMG Hands Rel. RNG Effect Conc. EN WT Book
Griffin Steel Sword P/S +1 5d6+2 1 15 N/A Armor Piercing, Meteorite, Focus (1) N/A 2 2.5 WT 3
Griffin Silver Sword P/S +1 2d6+2 1 10 N/A Silver (3d6), Focus (1) N/A 2 1.5 WT 3
Griffin Crossbow P +1 2d6+2 1 5 50m Slow Reload, Improved Armor Piercing L 1 0.5 WT 3

Armor

Armor Type SP AE Effect Coverage EV WT Book
Griffin Armor Medium 16 2 Critical Spellcasting: Whenever you cause a Critical Wound using your Witcher weapons, you can immediately attempt a Spell Casting to cast a Sign at no additional penalty and without any extra STA beyond the STA required to cast the sign. Torso, Arms, Legs 1 18 WT 4

Manticore School

Weapons

Name Type WA DMG Hands Rel. RNG Effect Conc. EN WT Book
Manticore Steel Sword P/S +1 5d6+2 1 15 N/A Armor Piercing, Meteorite, Balanced N/A 2 2.5 WT 4
Manticore Silver Sword P/S +1 2d6+2 1 10 N/A Silver (3d6), Balanced N/A 2 1.5 WT 4

Armor

Name Type SP AE Effect Coverage EV WT Book
Manticore Armor Medium 12 2 Critical Block: Whenever you roll 4 points higher than an attacker when making a Block or Parry with your Manticore Shield, you can immediately attempt a Shield Strike which knocks the attacker back 4m and knocks them prone at no additional penalty or extra STA. Torso, Arms, Legs 1 10 WT 4
Manticore Shield Medium 20 1 Meteorite, Silver (3d6) N/A 0 2 WT 4
 

Viper School

Weapons

Name Type WA DMG Hands Rel. RNG Effect Conc. EN WT Book
Serpentine Steel Sword P/S +2 4d6+2 1 15 N/A Armor Piercing, Meteorite, Poison (30%) N/A 2 2.5 WT 4
Serpentine Silver Sword P/S +2 1d6+2 1 10 N/A Silver (3d6), Poison (30%) N/A 2 1.5 WT 4
Viper's Fang P/S +1 2d6+2 1 10 N/A Parrying S 1 0.5 WT 4

Armor

Name Type SP AE Effect Coverage EV WT Book
Serpentine Armor Light 8 2 Critical Riposte: When you roll more than 4 points higher than an attacker when making a Parry attempt with your Witcher weapons, you can immediately attempt a single Strike with a held weapon at no additional penalty and without spending extra STA. Torso, Arms, Legs 0 5 WT 4
 

Wolf School

Weapons

Name Type WA DMG Hands Rel. RNG Effect Conc. EN WT Book
Wolven Steel Sword P/S +1 5d6+2 1 15 N/A Improved Armor Piercing, Meteorite N/A 3 2.5 WT 5
Wolven Silver Sword P/S +1 2d6+2 1 10 N/A Silver (3d6), Armor Piercing N/A 3 1.5 WT 5

Armor

Name Type SP AE Effect Coverage EV WT Book
Wolven Armor Medium 14 2 Critical Momentum: Whenever you cause a Critical Wound using your Witcher weapons, you can immediately attempt a single Strike with a held weapon at no additional penalty or extra STA. Torso, Arms, Legs 1 14 WT 5

Special Rule: Recognizable Gear

Even after the fall of the Witcher Schools, Witcher armor and weapons are still recognizable to the people of the Continent. Anyone wearing Witcher Armor or carrying Witcher weapons is assumed to be a Witcher on sight and is thus treated as though they had the Social Standing of a Witcher.
If a character who sees a person wearing Witcher armor or carrying Witcher weapons makes a DC: 16 Education check they have some idea of what Witcher School the armor or weapons are from and they make the following additional assumptions about the person wearing the armor.
  • Bear School: They are a brutish barbarian with a violent temper.
  • Cat School: They are a violent psychopath.
  • Griffin School: They are a monster masquerading as a knight.
  • Manticore School: They are a dangerous wanderer from the east.
  • Viper School: They are an underhanded assassin.
  • Wolf School: They are a reclusive, ill-tempered hunter.
Additionally, it's fairly well known that Witchers are equipped with high-quality armor and weapons, meaning their gear is valuable. There are many wealthy individuals who collect relics of the past including Witcher armor and weaponry. While Witchers are known to be highly dangerous, it's not unlikely that people will try to steal their armor to sell or use for themselves.

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