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Weapons

There is a large variety of weapons used in both Northern Kingdoms and Nilfgaardian provinces. The war has made many of these weapons available in regions and markets where they would otherwise never have been seen. Elderfolk weapons are very rare, but they can still be found in old ruins or in markets closer to where Non-Humans reside.  

Human Weapons

 

Swords

Name Type WA Avail. DMG Rel. Hands RNG Effect Conc. EN WT Cost
Iron Long Sword S/P +0 E 2d6
+2
10 2 N/A - L 0 1.5 160
Arming Sword S/P +0 C 2d6
+4
15 1 N/A - L 0 2.5 270
Gleddyf S/P +0 C 3d6
+2
5 2 N/A - L 0 3 285
Hunter's Falchion S/P +0 C 3d6 15 1 N/A - L 0 2 325
Steel Long Sword S/P +0 C 4d6 15 1 N/A - L 1 1.5 450
Krigsverd S/P +2 C 4d6
+4
10 1 N/A - L 0 1.5 570
Esboda S/P +1 P 5d6 10 1 N/A - N/A 1 1.5 650
Kord S/P +0 P 5d6 15 1 N/A Bleed
(25%)
N/A 1 1.5 725
Ducal Sword S/P +1 R 5d6 10 1 N/A Armor
Piercing
L 1 1.5 800
Vicovarian Blade S/P +0 R 5d6
+4
15 2 N/A Balanced N/A 1 1.5 955
Viroledan Blade S/P +1 R 4d6
+4
10 2 N/A Balanced,
Bleed
(30%), Poison
(30%)
N/A 0 2.5 995
Flamberge S/P -1 R 6d6 15 2 N/A Long
Reach,
Ablating
N/A 1 3.5 1025
Torrwr S/P +0 R 6d6 15 2 N/A Bleed
(50%)
N/A 2 2 1075

Small Blades

Name Type WA Avail. DMG Rel. Hands RNG Effect Conc. EN WT Cost
Dagger S/P +0 E 1d6
+2
10 1 N/A - S 0 0.5 50
Stiletto S/P +2 C 1d6 5 1 N/A Concealment T 1 0.5 275
Poinard S/P +1 P 2d6
+2
10 1 N/A - S 0 1 350
Parrying Dagger S/P +0 C 2d6 10 1 N/A Parrying S 1 1 350
Jambiya S/P +2 R 2d6 10 1 N/A Bleed
(25%),
Armor
Piercing
S 1 0.5 440
Sword Catcher S/P +0 P 2d6 10 1 N/A Blade
Catcher
S 1 1 500

Axes

Name Type WA Avail. DMG Rel. Hands RNG Effect Conc. EN WT Cost
Hand Axe S +0 E 2d6
+1
10 1 N/A - S 0 1 205
Battle Axe S +0 C 5d6 15 1 N/A - L 0 2 525
Berserker's Axe S +0 P 6d6 15 2 N/A Ablating,
Bleed
(25%)
N/A 1 3 960

Bludgeons

Name Type WA Avail. DMG Rel. Hands RNG Effect Conc. EN WT Cost
Shepherd's Crook B +0 E 1d6
-2
10 1 Body x2m Non
Lethal
L 0 1 14
Shovel B -2 E 2d6 15 2 N/A Non
Lethal
N/A 0 2 15
Brass Knuckles B +1 E 2d6
+1
15 1 N/A Brawling T 1 0.5 50
Mace B +0 C 5d6 15 1 N/A L 0 2 525
Peasant's Maul B +0 E 5d6 5 2 N/A Ablating N/A 0 3 375
Horseman's Hammer B +0 C 2d6 10 1 N/A Charging L 1 2.5 860
Highland Mauler B +0 R 6d6
+2
20 2 N/A Stun
(-2),
Meteorite
N/A 1 3 1100

Pole Arms

Name Type WA Avail. DMG Rel. Hands RNG Effect Conc. EN WT Cost
Quarter Staff B +0 E 2d6 10 2 N/A Long
Reach, Non
Lethal
N/A 0 3 96
Pitchfork P -2 E 2d6
+2
15 2 N/A Bleed
(15%)
N/A 0 2 115
Scythe S/P -3 E 3d6 10 2 N/A Long
Reach,
Grappling
N/A 0 3.5 126
Spear P/B +0 E 3d6 10 2 Body x2m Long
Reach
N/A 1 3.5 375
Pole Axe S/P/B +0 P 4d6
+2
10 2 N/A Long
Reach
N/A 0 3 460
Blunted Lance B +0 P 2d6 5 1 N/A Long
Reach,
Charging,
Non
Lethal
N/A 0 3.5 500
War Lance P +0 P 2d6 10 1 N/A Long
Reach,
Charging
N/A 0 3.5 550
Partisan S/P/B +1 C 4d6
+2
10 2 N/A Long
Reach,
Bleed
(25%)
N/A 1 3.5 750
Halberd S/P/B +0 C 5d6
+2
10 2 N/A Long
Reach
N/A 1 4 765
Red Halberd S/P/B +0 P 6d6
+3
10 2 N/A Long
Reach
N/A 1 4 865

Staves

Name Type WA Avail. DMG Rel. Hands RNG Effect Conc. EN WT Cost
Staff B +0 C 1d6
+2
10 2 N/A Long
Reach,
Focus
(1)
N/A 1 3 335
Hooked Staff P/B +0 P 2d6 10 2 N/A Long
Reach,
Focus
(1),
Grappling
N/A 1 3.5 550
Iron Staff B +0 P 3d6 15 2 N/A Long
Reach,
Focus
(2)
N/A 1 4 675
Crystal Staff B +0 R 2d6
+2
5 2 N/A Long
Reach,
Focus
(3),
Greater
Focus
N/A 2 2.5 835

Thrown Weapons

Name Type WA Avail. DMG Rel. Hands RNG Effect Conc. EN WT Cost
Throwing Knife P +0 E 1d6 5 1 Body x4m T 0 0.5 50
Throwing Axe S +0 E 2d6 10 1 Body x2m S 0 1 75
Orion S +1 P 1d6 5 1 Body x4m T 0 1 100
Weighted Net N/A +0 E N/A 5 2 4m Entangling L 0 4 125
Poisoned Harpy Claw P +1 P 1d6 10 1 Body x4m Balanced,
Poison
(90%)
T 0 0.5 450
Monster Catcher's Net N/A +0 R N/A 5 2 4m Entangling,
Magically
Anchoring
L 0 4 500

Bows

Name Type WA Avail. DMG Rel. Hands RNG Effect Conc. EN WT Cost
Short Bow P +0 E 3d6
+3
10 2 100m L 0 1 290
Long Bow P +0 E 4d6 10 2 200m N/A 1 2 475
War Bow P +0 C 6d6 15 2 300m N/A 1 3 835

Crossbows

Name Type WA Avail. DMG Rel. Hands RNG Effect Conc. EN WT Cost
Hand Crossbow P +1 E 2d6
+2
5 1 50m Slow
Reload
L 1 0.5 285
Crossbow P +1 E 4d6
+2
5 2 100m Slow
Reload
N/A 1 3 455
Huntsman's Crossbow P +2 P 5d6 10 2 150m Slow
Reload
L 1 3 600
Monster Hunter's Crossbow P +1 R 6d6 15 2 200m Slow
Reload,
Armor
Piercing
N/A 1 4 1125
Scorpio P +0 R 10d6 20 2 200m Crew
Reload,
Mounted
N/A 0 40 2500

Misc. Weapons

Name Type WA Avail. DMG Rel. Hands RNG Effect Conc. EN WT Cost
Sickle S/P +0 E 1d2
+2
10 1 N/A Grappling S 0 1 76
Whip S +0 C 1d6
+2
5 1 N/A Long
Reach,
Grappling
S 0 0.5 152
Field Doctor's Syringe P +1 P 1d6 5 1 N/A Injector,
Armor
Piercing
T 0 0.5 350
Mancatcher P +0 P 3d6
+3
15 2 N/A Long
Reach,
Grappling
N/A 0 3 463
Druid's Sickle S/P +0 P 3d6 15 1 N/A Grappling,
Bleed
(30%)
L 1 1.5 540
Flail P/B -1 P 4d6
+2
10 1 N/A Grappling,
Armor
Piercing
L 1 2 562
Lamia S -1 R 3d6
+1
5 1 N/A Long
Reach,
Grapple,
Bleed
(100%)
S 1 0.5 600

Ammunition

Name Type Avail. Rel. Effect Conc. WT Cost
Ammunition, Standard P E 10 L 0.5 10
Ammunition, Blunt B C 10 Non-Lethal L 0.1 5
Ammunition, Broadhead P C 10 Bleed (100%) L 0.1 10
Ammunition, Bodkin P C 10 Armor Piercing L 0.1 15
Standard Scorpio Bolt P R 10 N/A 2 50
Breaker Scorpio Bolt P R 10 Ablating N/A 2 75
Piercing Scorpio Bolt P R 10 Armor Piercing N/A 2 75

Elderfolk Weapons

Swords

Name Type WA Avail. DMG Rel. Hands RNG Effect Conc. EN WT Cost
Elven Messer P/S +2 R 3d6
+4
15 1 N/A L 2 2 595
Vrihedd Cavalry Sword P/S +3 R 4d6
+4
15 1 N/A Bleed
(25%)
L 0 2.5 745
Meteorite Sword P/S +1 R 5d6 20 2 N/A Balanced,
Meteorite
N/A 2 3 875
Gnomish Gwyhyr P/S +3 R 5d6
+3
15 2 N/A Bleed
(50%)
N/A 2 2.5 1090
Tir Tochair Blade P/S +3 R 6d6 15 2 N/A Bleed
(25%)
N/A 2 3 1175

Small Blades

Name Type WA Avail. DMG Rel. Hands RNG Effect Conc. EN WT Cost
Halfling Rondel P/S +2 R 2d6
+2
10 1 N/A Armor
Piercing
S 1 1 485
Dwarven Cleaver S/B +2 R 3d6 15 1 N/A S 1 1.5 500

Axes

Name Type WA Avail. DMG Rel. Hands RNG Effect Conc. EN WT Cost
Dwarven Axe S +3 R 5d6
+3
15 2 N/A L 1 4 740
Gnomish Black Axe S +2 R 6d6
+2
15 2 N/A N/A 2 2.5 910

Bludgeons

Name Type WA Avail. DMG Rel. Hands RNG Effect Conc. EN WT Cost
Mahakaman Martell B +0 R 5d6 15 2 N/A Armor
Piercing
L 1 3.5 750
Meteorite Chain Mace B +2 R 6d6 20 1 N/A Grappling,
Meteorite
N/A 2 4 900

Pole Arms

Name Type WA Avail. DMG Rel. Hands RNG Effect Conc. EN WT Cost
Dwarven Pole Hammer B/P +0 R 5d6
+2
15 2 N/A Long
Reach, Stun
(-2)
N/A 1 4 835
Elven Glaive S/P/B +2 R 4d6
+3
10 2 N/A Long
Reach, Bleed
(25%)
N/A 2 3 925

Staves

Name Type WA Avail. DMG Rel. Hands RNG Effect Conc. EN WT Cost
Gnomish Staff B +1 R 3d6
+2
15 2 N/A Long
Reach,
Focus
(3)
L 2 2.5 910
Elven Walking Staff B +1 R 3d6 10 2 N/A Long
Reach,
Focus
(3),
Greater
Focus
N/A 2 1.5 975

Bows

Name Type WA Avail. DMG Rel. Hands RNG Effect Conc. EN WT Cost
Elven Travel Bow P +1 R 4d6 10 2 200m L 1 1 575
Elven Zefhar P +2 R 6d6 10 2 350m Improved
Armor
Piercing
N/A 2 2.5 110

Crossbows

Name Type WA Avail. DMG Rel. Hands RNG Effect Conc. EN WT Cost
Gnomish Hand Crossbow P +3 R 2d6 10 1 100m Slow
Reload
S 1 1 425
Dwarven Heavy Crossbow P +3 R 5d6 15 2 300m Slow
Reload
N/A 2 3.5 850

Ammunition

Name Type Avail. Rel. Effect Conc. WT Cost
Elven Burrower P R 10 Bleeding
(100%)*
L 0.1 50
Dwarven Impact B R 15 Ablating L 0.1 50

Meteorite Color

"Turns out meteorite's got colors to it. Heh, blue, red, and yellow. Maybe more but I don't know. Color only really comes out if ya refine the stuff so most of the meteorite weapons ya see nowadays have a sorta oily sheen to 'em. Heard if ya refine the ore first with some old gnomish technique, the blades glint the color of the ore. Supposed to have some kinda magical effect too, since they passed through all the elemental planes on the way to us." - Rodolf Kazmer
 

Dwarves & Axes

"There's a bit of truth in every stereotype. Heh, us dwarves like axes. Ain't the only thing we'll wield but I s'ppose given the choice between a sword and an axe, I'd take an axe. Thing is there's a lot to be said for an axe. All the weight's at the top. Give it a big, ploughin' swing and you'll bury it in anything. Person, wall, tree, steel shield. Anythin'. And with us dwarves bein' tougher than the rest of ya, we can make up for the lack of defense. Once caught a blade in my bare hand. Heh, cut me a bit but I guarantee ya; the other soddin' bastard got it worse. Ya pit an axe against a skull and the axe is gonna win hands down." - Rodolf Kazmer
 

Gnomish Smithing

'Ya might a heard this before but dwarves smelt the best metals, elves're among the best smiths, and gnomes're the best at honing a blade and finishin' armor. Now yours truely spent some years in Mahakam (like any good dwarf does) and I sepnt some time with the gnomes there. Fine fellas actually. Two I spent my time with were named Goldenring & Morrison, and among other talents they could smell a fresh plate of dumplin's from 400 paces. Heh, that ain't the important part though. Those fellas could refine a blade, put an edge on it that could shave a werewolf bald, and etch a ploughin' portrait of ya so clear ya damn near swear it's a reflection in the steel. Not sure exactly what it is about gnomes. Think it's their focus or somethin'. Maybe they're just more exactin' by nature. Goldenring showed me his tools one time. Like a work of art! Little etched wooden box with a dozen little glimmerin' tools, all set in silk. Files and hammers and chisels and whatnot. Just like any other smith's tool, just half as big and much, much nicer." - Rodolf Kazmer

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