Fourteenthborn - Furred Legs Species in The Connected | World Anvil
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Fourteenthborn - Furred Legs

The Fourteenthborn are a set of Borns that pride themselves on their agility and speed. However balance perhaps is not part of that. Their legs are covered in fur and end with hooves, while they also possess curved horns on the sides of their heads. They also possess even sharper pointed ears than that of the Firstborn. Generally a Fourteenthborn is sleek but can foster strength easily as well, though it must be trained. Sometimes near fully furred bodies is expressed though it is rarer than just furred legs.   Pureblood
  • +2 Dexterity
  • Kicking Scurry: The agility of the pureblood culminates to a point that they can make an agile jump and dash. The pureblood can at the cost of their bonus action and movement make double their movement in a straight line. This speed is not affected by difficult terrain or any other slowing effect. The pureblood may target any person within this path and make an attack, this action does provoke opportunities of attack but they can not be stopped by an effect outside of a solid wall, as well as reducing the roll of any attack of opportunity on them by (Dexterity Modifier + Proficiency Modifier). The attack the pureblood uses is (Proficiency Modifier)d4 + (Dexterity Modifier) bashing damage. This action can be used (Proficiency Modifier) times before needing a short rest.
  • Bleating Barrage: The pureblood uses their kicks in a much more focused way, kicking at a singular target (Dexterity Modifier or Constitution Modifier) times with their hooves for (Proficiency Modifier)d4 + (Dexterity Modifier) as their attack action. This can be used (Proficiency Modifier/2) times before needing a long rest. 
  Halfblood
  • +1 Dexterity
  • High Kick: The halfblood has their own form of kicks, far less focused on speed and much more about power. At the cost of their bonus action or an attack of opportunity can target an individual for a jumping kick. It is a finesse based attack and deals (Proficiency Modifier)d8 + ((Strength Modifier or Dexterity Modifier)x2) bashing damage, they also leap off the individuals back jumping (Proficiency Modifier/2) times five feet behind them. This can be used (Dexterity Modifier or Constitution Modifier) times before needing to take a short rest to recover half of the uses or long rest to recover all uses.
  • Goat-like Gymnastics: The halfblood can make horizontal and vertical jumps far greater than any of the other Borns perhaps even of their speed focused pureblood fellows. In this way they can leap horizontally (Dexterity Modifier or Strength Modifier) times five feet and vertically (Proficiency Modifier + Dexterity Modifier or Strength Modifier) feet, or half that in full armor. Any Dexterity based check for movement they add their proficiency modifier on top of all other modifiers.

Are Only Their Legs, Useful?

Origin/Ancestry
Fourteenthborn - 171 RT
Geographic Distribution

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