Ancesteries
For general knowledge on Ancesteries, consult the page linked below. Additional tidbits have been written showcasing how they live in the lands of Iberia. Please read through the link for their general information, and then the added information down below for reference.
https://2e.aonprd.com/Ancestries.aspx
Dwarfs
No changes. Originally settled in the underground lands of iberia, the Dwarven race was rumored to have been born from the sparks of the forge god. They live in the expansive underworld of Iberia. Known to be the best blacksmiths, followers of tradition, stubborn, greedy, and often at war with creatures of the underground. But they are loyal, community-focused, and innovative. Enjoys parties and drinking. Very religious. Cleanshaven dwarves are deemed heretics. They dislike most races especially elves due to a war long ago. Save for humans and goblins due to their ingenuity and innovation, but more so humans due to the fact that they can grow a good beard. When the ground shakes beneath their feet, they must press upward. The quest for the Sky. Dwarfs would find themselves heading upwards, while others would stay underground and become duwagars. Those that went up would split themselves into different groups of Dwarfs, determined to be the first to rise to the top. Dislikes Orcs due to their conflict to war them. Only after the Stonebearers rallied the Dwarven race were they able to truly surface and arise to the society that they have built today. Sky Citadels is where they remain, but very few remain, a few remaining to the Orcs. Duwagars in Eri. Many would leave the lands of Eri of their own accords to form their own civilizations, but many would follow the Stoneguard to the Aliech Continent. (Known to be disliked for enslaving, heresy and not answering the call.)Elfs
Age extended from 600, to 1000. To such individuals with elongated lives, they rarely track the passage of time itself. What was once an elven paradise during the Age of Divinity, now remains a land of mystery. Opting to avoid such conflicts in these new times, most elves find themselves huddled in their own pockets of societies. By utilizing elven illusion magic to dissuade other creatures from entering or finding their lands in the region of the Eri Forest. They tend not to mingle with other ancestries. The population has drastically dropped by 60-80%. Reliant on a Memory Tower in their homeplace to consolidate their elongated memories. Mostly found throughout the world.Gnomes
It is unknown as to why the Gnomes left the Feywild long ago. Many believe that they came due to a disaster in the Feywild via a portal, but there are no records of such an event happening. However, as they live in this world, they learn about the ramifications of death, and the consequences of their own actions. Repercussions for mischievous actions are alien to them. Bears a natural childlike curiosity that represents themselves as a former feywild denizen. The Bleaching- Gnome that has lost the vibrant color of their skin, due to lack of desire to seek or enjoy life. As gnomes age, they find themselves as ambitious individuals to find new experiences, though it becomes difficult as they become older.Goblins
No changes.Halflings
No changes.Humans
No changes.Catfolk: Found everywhere. A dedicated Asian variant is found in Kirinokuni.
Gnoll: Powerful seafaring creatures. Known to be the best at sailing due to the culture of pillaging and raiding via ships. Found in small island Ydult. Kitsune: Found in Kirinokuni. Kobold: Found in Dragonic isalnds Ratfolk: Found from Kirinokuni. Lizardfolk: Waged war versus the Elven race and Dragons/kobolds but lost. Prisoners of war. Leshy: Spirits from the Feywild given life. Found in Eri and Distone. Orc: Found in Eri and misc islands. Grippli: No changes. Found in Southern Thandum. Hobgoblin: Considered to be the same as Goblins in Iberia, but statblock remains the same. Assume hobgoblins are more militaristic and found commanding and leading goblins. Android- Magica Automata- Armsla Azarketis: Found in Southern Thandum. They are a considerate group of people who will assist those who find themselves troubled by the waters if washed ashore. However, they will provide no more than what is needed to survive. In their culture, it is expected that you make do with what you are given, and through this mild assistance, that you overcome your adversaries alone. Fetchling: Not usable. Found in the Shadow Isles primarily. NPC race for now. Sprite: From Eri and Distone. Tengu: Kirinokuni. Anadi: Kirinokuni Shoony: Kirinokuni Strix: Near Antrum Android- Magica Automata- Armsla Conrasu: Unused. Goloma: use instead of muds? Shisk: From Southern Thandrum.Remove these ads. Join the Worldbuilders Guild
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