Chapter 1: Tarnished Opulence in The Castle at the End of the World | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Chapter 1: Tarnished Opulence

A start for some weary adventurers.

Dungeon Details

Floors: Once lusterous polished marble, now chipped and grimy. The floral and line gold inlays have tarnished to an dark bronze colour, it’s brilliance only let out from the occasional scratches and gouges on it’s surface. A blanket of dust covers nearly everything, save a few swept along trails...

Walls: A white paneled wainscotting lines the bottom quarter of the walls of this floor, the middle of each panel accentuated with the symbol of a lotus, inlaid in more gold. The rest of the walls Mimic the floors, though with considerably less grime and more bevels running alongside the gold. Windows crop up along the outside wall, with curtains of old silk and thin crystal glass just barely keeping the water out.

Warmth: the dungeon is slightly warm, the atmosphere is heavy, crushing even, and it’s smell is of rust and dust, specifically the dust from old silk that leaves a sharp taste in your mouth and lifting pressure in your lungs

Light: this level is dark, with the only light coming from the lanterns some goblins wear on their cintures. There are also candles burnt almost to the end of their wicks on chandeliers (3 min of light) and some lanterns hang from the walls, with a thin layer of oil left unburnt (1 min of light).    

A: A 3 ft wide golden chandelier, it’s candles burnt to stubs and tarnish streaking the underside.

B: (entrance) there is a set of animated armour at each of these points, and blood from the goblins whose advance up the tower was stopped by the armour splatters both the armour and the surrounding area.

C: (setback) Seductive terrorist goblin

E: Here there is an ornate silver oil lantern and a worn flint and steel hanging from an intricately engraved hook. The lantern has a tiny film of oil left.

I: At the end of this hallway is a message tube, covered in layers of dust and web.

M:Here there is a bust of the princess placed upon a small marble pillar, and around this bust’s neck is an amulet of polished red and black marbled stone framed with shining gold filgree and chain (see amulet of the journey article).

   

1: (Boss) A group of 1d6 goblins sit around a fire in this room, and will attack any non-goblins that enter. The room appeared to have been a study of sorts, with a 10’ x 5’ ornately carved desk, complete with a drawer containing a quill and an only partially dried inkwell. Books were once piled up on the great cases that line the walls of this room, but almost all of them, save for a green book, 3 red books, and 7 leather-bound books have been used as fuel for the goblin’s fire. (The green book is attached to a string that unlocks a latch, allowing the bookshelf to be swung open into room 3)

2: (puzzle) There are intricate golden barricades slid over each of the doors in this room, that (perception 10) look like they can slide back into space above and below the door, and an inscription on the wall that states “Create that is so fragile, that to speak it’s name would break it”. If the PCs are completely quiet (light sources generally make noise) and stay competent still for a minute, the sliding of metal against stone is heard and the barricades rise.

3. (Treasure room) This room looks almost like a sort of panic walk-in closet, with fancy dresses hanging on a rack, a fair few pairs of shoes, and a box of jewelry. One of the outfits is a ball gown, complete with a gem encrusted rapier and mask.


Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!