The Brimstone Land Homepage | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Brimstone Land

March 20, 1873

Created by

Inspired by Down Darker Trails (for Call of Cthulhu), Deadlands, and tales of the Weird West, this campaign challenges a fearless band of Old West characters as they engage in tales of Pulp Strangeness.   It is 1873, the memories of the Civil War while no longer fresh in the mind, stain the soul. Sunlight appears wan and pale against the oppressive darkness and ruin. War brought forth demons wrapped in the skins of men; their foul deeds and desperate acts seeped into the blood soaked soil and prompt further dark acts. Grim times demand grim champions. As agents of the Hennessy Agency of Kansas City, the characters will pursue bushwhackers and bag men, dry gulchers and desperadoes, card sharps and connivers, murderers and thieves: bringing them to justice or laying them cold in shallow graves.   At the start of Chapter One the Hennessy Agency has been engaged by Colonel Alexander M. York, Honorable Kansas State Senator, to locate his beloved younger brother, Doctor William Henry York. Doctor York failed to return home to his wife and family in Independence after visiting his parents in Fort Scott and is feared to have met a fell fate on the Osage Trace. The wintry blown snow of the Kansas prairie hides all evidence of dire deeds, as the party races along the good doctor's backtrail who knows what they will uncover.   This campaign will be one of discovery, investigation, and slowly mounting horror and weirdness.