Zarg Tiefling Features
Physical Description
Zargarian Tieflings, or Zar'vrektar, are easily distinguished by their dark, volcanic features, which set them apart from other Tiefling subraces. Their skin is typically a deep red, crisscrossed by obsidian cracks that glow faintly with volcanic energy, symbolizing their infernal connection to the depths of Nessus. Their horns are sharp and jagged, often curling or jutting in menacing shapes, and their fanged mouths give them a more predatory appearance. Their eyes burn with intense crimson or molten yellow hues, and some Zar'vrektar even bear small, bat-like wings, remnants of their former infernal strength. They exude an aura of dangerous elegance, always vigilant and calculating in their movements.Racial Traits
Ability Score Increase: Increase your Charisma by 2 and Intelligence by 1. Age: Zar'vrektar mature at the same rate as humans but can live slightly longer, often reaching up to 150 years. Alignment: Zar'vrektar tend toward neutral or lawful evil due to their survival instincts and their past association with Zargoth’s corrupting influence. However, many adopt more neutral alignments as they adapt to life in hiding. Size: Zar'vrektar are Medium, standing between 5’5” and 6’5”. Speed: Your base walking speed is 30 feet. Languages: You can speak, read, and write Common, Infernal, and Baatorian. Racial Features:- Darkvision: Accustomed to the shadowy and fiery depths of Nessus, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
- Infernal Resilience: You have resistance to fire damage due to your infernal heritage and the volcanic energy that courses through your body.
- Obsidian Strike: Once per long rest, when you hit a creature with a melee attack, you can channel the volcanic energy within you to deal extra damage. The attack deals an additional 3d6 fire damage. The target must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Charisma modifier) or be set ablaze, taking 1d4 fire damage at the start of each of its turns for the next minute. The creature can make another saving throw at the end of each of its turns to end the effect.
- Volcanic Step: Once per long rest, as a bonus action, you can teleport up to 30 feet to an unoccupied space you can see. When you appear, a burst of fiery energy explodes in a 10-foot radius, and any creatures within the radius must make a Dexterity saving throw (DC = 8 + proficiency bonus + Charisma modifier) or take 1d6 fire damage.
- Molten Skin: Your infernal heritage grants you a natural defense. When you are hit by a melee attack, as a reaction, you can cause your skin to erupt with molten energy. The attacker takes fire damage equal to your Charisma modifier (minimum of 1). You can use this ability a number of times equal to your proficiency bonus per long rest.
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