Bileborn Species in The Blight | World Anvil
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Bileborn

This revolting creature appears to be formed of a tangle of limbs and pieces of rotting corpses that splay in all directions like some kind of demented sea urchin. The many appendages flail about spastically as it moves with a disturbing rolling motion. Barely discernible amid this tangle are a number of severed, rotting heads, their eyes open and watching, their lips wordlessly mouthing unheard imprecations.
 

Special Attacks

Babbling Scream (Su)

Once every 1d4 rounds, a bileborn can scream in incoherent babbles as a standard action. All creatures within a 60-foot spread must make a DC 19 Will save or be affected as the spell confusion for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.
 

Incorporate Body (Su)

A bileborn ties to swallow-up Medium or smaller humanoids. Any round in which it grabs an opponent, it attempt to plunge the creature into its own body. The bileborn’s body absorbs the creature on a successful grab and pin.
Once a victim is pulled inside, the bileborn attempts to absorb the creature to add additional mass and limbs to its own body. The victim has the pinned condition while within the creature and each round must make a successful DC 19 Fortitude save to resist incorporation. If a victim is successful in resisting incorporation, it can attempt a DC 19 Escape Artist check or DC 19 Strength check to free itself. If this fails, it must again resist incorporation on the next round if it remains pinned within. If the save fails, the victim is reduced to –1 hit point and is dying. Unless rescued by comrades by slaying the bileborn or by other means, the victim takes 1d4 points of damage per round as the many mouths within feed on the victim in his helpless state. Once the victim is dead, it is fully incorporated into the whole and is forever lost unless the bileborn is first slain and the deceased victim then resurrected. The save DC is Charisma-based; the Escape Artist and Strength check DCs are Strength-based.
 

Coordinated Burst (Ex)

As a swift action, a bileborn can synchronize its flailing motions into an enhanced coordination. Using this ability allows it to react and move quickly as if affected by a haste spell for 1 round. It can use this ability once every 1d4 rounds.

Basic Information

Anatomy

The bileborn is an undead creature born of alchemical and necromantic experimentation. Its purpose and the identity of its creator are unknown, but the mistakes of this master have long since been paid, as the original bileborn ultimately escaped and slew its creator, incorporating his body among the rest.

Biological Traits

These creatures are little more than horrid masses of dismembered and absorbed victims that somehow work in necromantic coordination and demonstrate considerable stealth and surprising speed for their size and composition. Despite their chaotic and jumbled appearances, their fleshy mass is physically tough, quickly using the dismembered parts of its interior to switch out damaged limbs on it exterior. The bulk of its absorbed brain tissue resides within the severed heads of the central mass of the creature, and these allow it to function in a rational manner, though often seemingly without purpose or design.

Genetics and Reproduction

Then at some indeterminate point, the creature reproduces by fission. The fused conglomeration of rotten body parts splits down the middle, forming two bileborns of equal size and power. These instinctively avoid each other as they each go their own way in search of their next victim to absorb.

Growth Rate & Stages

A bileborn seeks to increase its mass by absorbing creatures into its body. This does not increase the creature’s size or change it in any fundamental way, but the crowd of body parts grows denser at its center.
CE Large Undead
CR
7
XP
3200
Init
+4
Perception
+11
Senses
All-Around Vision
Darkvision 60ft

AC
20
Touch
8
Flat-ftd
20
+11 Natural, –1 Size

HP
85 (10d8+40)
Fort
+7
Ref
+5
Will
+9
DR
10/Slashing
Immune
Undead Traits

Speed
30 ft
Space
10 ft
Reach
10 ft

Melee
Slams +10 (1d6+4 plus grab)
Special Attacks
Babbling Scream
Incorporate Body

STR
19
DEX
10
CON
INT
10
WIS
11
CHA
18

BAB
+7
CMB
+12
CMD
22 (can’t be tripped)
Feats
Blind-fight, Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
Skills
Climb +15, Escape Artist +8, Perception +11, Stealth +7, Swim +12
Languages
Common
SQ
Coordinated Burst

Environment
Any
Organization
Solitary
Treasure
None

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