Welcome to the Abyss
Depth: 0~1350 meters
Strains of Ascent: Light Dizziness and Nausea
The first layer is the most shallow section of the abyss, right below the Town of Orth. The environment is consistent and sunny, full of hollows in the grass rockfaces and petrified trees. The wildlife consists of mostly harmless animals whilst left undisturbed.
Gondolas (DGA pg#) were built between 50 and 580 meters to hasten the descent.
Treasures and relics are rare to find being the easiest layer to explore.
2nd layer predators may sometimes ascend in search of easy food.
Praying Skeletons (DGA pg#) are a common sight to be found beneath rocks and within burial tombs (DGA pg#).
Recommended Treasure
Common magic items table (XGTE pg140)
Magic items table A (DGA pg#)
10 or 50gp Gemstones tables (DMG pg134)
25gp Art object table (DMG pg134)
Travel: When characters are traveling through the 1st layer, you may wish to use the following to determine how far characters travel per hour. First select the appropriate section from those below, then add or subtract from the 'Travel time without modifiers' using the questions in that section. every hour of travel roll a Random Encounter on the Random Encounters in the 1st Layer table. Descending Travel time without modifiers: 1 hour = 700 meters Minimum travel after modifiers 1 hour = 150 meters At the start of travel, a leading character must make a DC 9 Wisdom (Survival) check; on a success, there are no ascents during travel on a failure, there is 1 ascent (-100 meters) character may repeat this Wisdom (Survival) check once to avoid the ascent, but do so at disadvantage (additional -50 meters on a repeat failure). If the characters ascend, they must roll versus the 1st layers curse (DGA pg#), Is a character slowed by an effect that reduces their speed? (-50 meters per party member up to -200) Do all characters have a climbers kit? (+200 meters, if atleast half characters then +100 meters) Are all characters also proficient with a climbers kit? (+100 meters, if atleast half characters then +50 meters) Do characters have a bonus which would help them traverse? (+50 per party member up to +200) Ascending Travel time without modifiers: 1 hour = 450 meters Minimum travel after modifiers 1 hour = 100 meters At the start of travel, a leading character must make a DC 9 Wisdom (Survival) check; on a success, no additional changes. on a failure, the characters take a longer route (-100 meters) Is a character slowed by an effect that reduces their speed? (-50 meters per party member up to -200) Do all characters have a climbers kit? (+100 meters, if atleast half characters then +50 meters) Are all characters also proficient with a climbers kit? (+60 meters, if atleast half characters then +30 meters) Do characters have a bonus which would help them traverse? (+50 per party member up to +200)
Travel: When characters are traveling through the 1st layer, you may wish to use the following to determine how far characters travel per hour. First select the appropriate section from those below, then add or subtract from the 'Travel time without modifiers' using the questions in that section. every hour of travel roll a Random Encounter on the Random Encounters in the 1st Layer table. Descending Travel time without modifiers: 1 hour = 700 meters Minimum travel after modifiers 1 hour = 150 meters At the start of travel, a leading character must make a DC 9 Wisdom (Survival) check; on a success, there are no ascents during travel on a failure, there is 1 ascent (-100 meters) character may repeat this Wisdom (Survival) check once to avoid the ascent, but do so at disadvantage (additional -50 meters on a repeat failure). If the characters ascend, they must roll versus the 1st layers curse (DGA pg#), Is a character slowed by an effect that reduces their speed? (-50 meters per party member up to -200) Do all characters have a climbers kit? (+200 meters, if atleast half characters then +100 meters) Are all characters also proficient with a climbers kit? (+100 meters, if atleast half characters then +50 meters) Do characters have a bonus which would help them traverse? (+50 per party member up to +200) Ascending Travel time without modifiers: 1 hour = 450 meters Minimum travel after modifiers 1 hour = 100 meters At the start of travel, a leading character must make a DC 9 Wisdom (Survival) check; on a success, no additional changes. on a failure, the characters take a longer route (-100 meters) Is a character slowed by an effect that reduces their speed? (-50 meters per party member up to -200) Do all characters have a climbers kit? (+100 meters, if atleast half characters then +50 meters) Are all characters also proficient with a climbers kit? (+60 meters, if atleast half characters then +30 meters) Do characters have a bonus which would help them traverse? (+50 per party member up to +200)
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