The Delver's Guild Organization in The Abyss | World Anvil
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The Delver's Guild

When the players first approach the Delvers Guild, read the following:   Three Spiraling towers of varying widths surround the main arched body of the Delvers Guild, standing proud and tall over all other structures that surround it. A bridge leads to its entrance under the widest of its towers.
The Guilds Creation The guild was formed by Yezni Varell who now keeps Orth running as its Mayor. Yezni arrived at the Abyss when the town of Orth was but a village, he arrived after tales of the great pit had reached him and he became instantly enamoured with it. He Created the guild in his own pursuit to create a book about the Abyss, paying members for anything they brought back. After pumping near all his savings into this project, the book was printed and sold, to Yeznis displeasure of releasing an unfinished work. However, his book sold exceptionally inside and outside of Orth, so popular that many more people arrived in the town looking for their own discoveries. New comers kept coming to Yezni asking him to guide them, and so the guild evolved from Yezni paying others, to them paying him to be members. From that point the guild became the Abyss controlling monopoly we see now.
Guild Resources The guild provides a number of useful perks for its members, these include but are not limited too access the Abyss, their library, accommodation, training rooms and discounted equipment, if a resource is not listed which you feel would be appropriate for it to exist within the Guild, then it may exist.
Joining the Guild Before joining the guild, an applicant must first pass a series of tests to assess whether the individual is capable enough to be delving, this involves:   The Test of Skill Inside the Delvers Guild HQ is a room dedicated to practicing climbing, the walls and ceiling are formed with foot holds that can be retracted and returned with the pull of a lever, when taking this portion of the test, there are 3 checks to be made, First a DC 10 Wisdom (Survival) check to assess the best route to the goal marked by their instructor. On a fail, taking a longer route, on a success, taking the best route. Then a DC 10 Strength (Athletics) check to climb that with provided equipment. On a fail, occasionaly losing their footing or hand holds, on a success, making it up with relative ease. Finally a DC 10 Dexterity (Acrobatics) check to abseil down. On a fail, spinning on the wire or losing their footing, on a success, sliding down with no problems.   If the Applicant succeeds at least 2 of the 3 checks, they may proceed to the next portion of testing.   The Test of Constitution In another room within the HQ is one of the brass bird cage like gondolas found at the edges of the Abyss, hanging above a thin hole into darkness. The applicant must enter the cage, be lowered down and raised back up 3 times, making a check against the 1st layers curse (DGA pg#) each time. If the Applicant succeeds at least 2 of the 3 checks or hides the fact they are failing with deception, they may proceed to the next portion of testing.   The Test of Knowledge Next they will be asked to fill out several questions on a form, the applicant must make 3 checks, First a DC 10 Intelligence (History) check with advantage if they have a little knowledge of the 1st layer of the abyss. Then a DC 10 Intelligence (Arcana) check with advantage if they have a little knowledge of relics retrieves from the abyss. Finally a DC 10 Intelligence (Nature) check with advantage if they have a little knowledge of the flora or fauna in the abyss.   If the Applicant succeeds at least 2 of the 3 checks, they may proceed to the next portion of testing.   The Test of Combat Finally they will be pit against a mock battle with another delver (DGA Moon Whistle DGA pg#) to assess their fighting capability. Their enemy surrenders when their hit points are half or less. If the Applicant succeeds, they are offered a contract which grants them permission to delve.
New Member Contract After successfully passing each test, the applicant is offered to join the guild as a Red Whistle Delver after signing a big wordy contract, its most important parts are listed as bullet points below:  
  • The Signatory acknowledges that any harm, loss of limbs or life that occurs to themselves is their own responsibility, The Delvers Guild takes no responsibility for any bodily harm or psychological damage that may occur while delving in the Abyss
  • The Signatory acknowledges the restrictions of delving upheld by The Delvers Guild which may change and must be acknowledged before delving, including but not restricted to Whistle Rank and its Delving Limit.
  • The Signatory acknowledges a monthly or yearly payment listed at the bottom of this contract for the rights to Delve which must be payed before the 1st of every month or start of every year respectably, The Delvers Guild retain the rights to adjust this cost at the start of every year.
  • The Signatory acknowledges that any and all discoveries found and brought to the surface by the Signatory must be returned to The Delvers Guild for classification and indexing, after which the Signatory may do with as they wish or accept payment by the guild for the discovery.
  • The Signatory acknowledges for their first delve they shall be accompanied by a Moon Whistle delver assigned by The Delvers Guild.
  The cost is written in a dedicated box at the bottom at 20g per Month or (20 x Number of Months in your calendar) g per Year which must be payed before the first delve.     After making payment and signing, they are given their Red Whistle and Certificate, informed to keep these items with themselves at all times while delving and may schedule a Moon Whistle Delver for their first delve whenever they would like, the moon whistle delver accompanies them for the first day just to make sure they are alright.
Rank by Whistles The Delvers Guild represents rank with different colored whistles. Detailed information can be found at the start of this book (DGA pg#) but the rank determines your proficiency at delving within the Abyss and how far your are allowed, by the guilds rules, to delve. Bells are for children who are being trained in delving, Red Whistles may delve to the 1st layer, Blue the 2nd, Moon the 4th, Black the 5th and White beyond that.     A Guild members rank increases after they have made a number of discoveries in their deepest allowed delving layer. Rather than keeping track of the number of relics retrieved, increase a players rank when they reach level milestones after returning a Relic and award XP when a relic is returned, use the following table:  
Layer Level Whistle Common Uncommon Rare Very rare Artifact
1 1-4 Red 50 xp 100 xp 200 xp - -
2 4-6 Blue 100 xp 450 xp 700 xp 1100 xp -
3 6-8 Moon 200 xp 700 xp 1100 xp 1800 xp -
4 8-10 Moon 300 xp 900 xp 1450 xp 2050 xp 2300 xp
5 10-12 Black  400 xp 1100 xp 1800 xp 2300 xp 2900 xp
6 12-14 Whistle 500 xp 1450 xp 2050 xp 2600 xp 3500 xp
7 14-15 Whistle 600 xp 1750 xp 2900 xp 3500 xp 5000 xp
 
Returning with a Relic Any and all Relics retrieved from the Abyss must be given to the Guild for Indexing and Classification, by the guilds rules, which takes a day, after which the delver may collect their Relics or sell it to the guild for the value offered upon collection.
Group Patron If you are looking to use the Delvers Guild as a hub for your characters, you may wish to use a Group Patron (TCE pg 83). The Delvers Guild is a Guild Patron, their type being a Merchant Consortium.

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