Central District in The Abyss | World Anvil
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Central District

Central District This area typically keeps structures relating to delvers and tourists.
C1 - The Grand Pier This long brass trim pier stretches out over the limitless depths, it is used for the triumphant return of Black or White Whistle Delvers (DGA pg#), its cage like gondola lowers and raises to a point half way down into the first layer. At the end of the pier is a long curving brass arm which has attached a large mesh basket crafted of metal faced down towards the abyss, it can swivel around the gondolas docking area to catch balloons that might be sent up by delvers, Guards equiped with delving gear (MM pg345) take shifts to patrol and operate the gondola and its balloon catching device. This area is strictly off limits to all but high ranking Delvers Guild members.
C2 - Gondolas While the Grand Pier is reserved for the mightiest returning Delvers (DGA pg#), these smaller gondolas are set about several locations at the Abysses edge, patroled by Guards equiped with delving gear (MM pg345) in a similar fashion to the Grand Pier but to a far less substantial degree. Most of these Gondolas lower to 300 meters, some to small camps.
C3 - Orth Town Hall Where choices are made regarding the Town with influence from the Delvers Guild due to its importance to the economy. The location is guarded by armored Knights (MM pg345) (Wears a dark blue tabard over armor.) who protect and serve the overly curious Town Manager Yezni Varell (Black Whistle Delver DGA pg#).
C4 - Churches of the Abyss These churches are funded by the government and are near identical in design, with 7 spires that represent the 7 layers of the Abyss, stained glass windows that portray the Eternal Fortune flowers so commonly found in the depths, inside, behind a dais where a Priest (MM pg348) would stand during sermons is a pit 7 meters deep, 3 meters wide, where donations are given. Priests take short sermons in the morning of every day, and then operate other functions in the afternoon such as weddings and funerals.
C5 - South West Commerce Crescent A Crescent shaped area of shops, being so close to the S4 - Cast Iron Foundry, a few shops are closely linked to it. The following table shows some of the shops which might be found in the area:
d6 Merchant
1 The Kiln: A pottery workshop with a small kiln at its rear, the owner dislikes visitors that try to talk to them while they work.
2 The Food Alley: This is a road of shops selling fast foods and packed lunch type meals, its the stop for local workers to get their lunch.
3 Marlos Sundries: Marlo, a crotchety old man, runs a pawn shop, buying and selling used items, the shop is a maze of shelves, some customers have even gotten lost inside.
4 The Metalworks: A large circular building with a single smoking chimney, inside is a central forge with anvils surrounding it, weapons, tools and armor all being crafted here, they work in competition to S4 - The Cast Iron Foundry.
5 Brick and Mortar Warehouse: A Masonry warehouse where the materials used for a lot of the construction around town are stored and crafted.
6 Sole Sisters: A shoe shop run by twin sisters, they are so similar its difficult to tell which one you are talking too even for their close friends, they hate bits and bobs (see C7 table) for stealing their 'thing'.

C6 - West Trade Overlook At the edge of the Abyss is this area of shops, being located between a richer area and . The following table shows some of the shops which might be found in the area:
d6 Merchant
1 The Timber Workshop: A building made of wood, standing out from the others surrounding. It is a Carpentery workshop that specializes in furniture.
2 NAME: #DESCRIP.
3 Netherworld Emporium: A General goods shop with localy grown fruits or vegetables displayed out front.
4 The Tannery: A tanning workshop and leatherworkers.
5 The Stables: The stable hold a number of Kyaraguma (DGA pg#) native to the surface layer of the island which can be rented and bought.
6 Library: A public library that features a wide variety of reading pertaining to not only the island of Orth but surrounding lands.

C7 - South East Edge Commerce Overlooking the Abyss is this area of shops, being located at th edges of a richer part of the Town, the shops are more focused on these people. The following table shows some of the shops which might be found in the area:
d6 Merchant
1 The Humble Hands: Hirable workers and mercanaries.
2 L'Abîme: A Restuarant which sells overpriced meals, some of the materials for the meals are sourced from the Abyss but most are imported, the owner doesn't like to say from where.
3 The Neglected Cottage: A cottage which appears abandoned, however its chimney puffs smoke regularly, inside is a witch who creates potions, sells herbs and insence, she wonders why she doesn't get much business.
4 Fish Market: Fishmongers from the Shoreline come to sell at this market.
5 Lainu's Topography: A seller and creator of maps regarding the local area and the Abyss, they are paid by the Delvers Guild to keep their Abyss' map up to date using information gathered by Delvers, these full maps are not publicly available.
6 Bits and Bobs: A general store run by a pair named bob and bits (bits being a nickname) they finish each others sentences and hate sole sisters (see C5 table) for stealing their 'thing'.
  C8 - Central District Guard station A Guard (MM pg345) station located near the Abysses Edge.
C9 - Gate to the Netherworld This stone archway stands as the entrance to the path delvers walk when entering the Abyss, it is covered in moss and flora and always protected by two Guards with delving equipment and crossbows (MM pg345) to deter illegal delvers and beasts. It appears to have had attached walls at some point but the sides have fallen away, one side into the depths.

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