Backgrounds in The Abyss | World Anvil
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Backgrounds

During character creation, players can select the following backgrounds for their characters, with the DMs approval, should they wish to be from Orth or the Abyss. They are created specifically for the setting and as such their features are likely not be applicable to locations outside of the island or its pit.
Delver You are well versed in delving and know routes through its layers having spent a decent amount of time in the depths of the Abyss.   Skill Proficiencies: Athletics, Survival Tool Proficiencies: Climber's Kit, Cartographer's Tools Equipment: Climber's kit, A backpack, A scroll case containing a map of the known Abyss, A delvers helmet (bullseye lantern that requires no hands to hold), A miners pick, A set of travelers clothes, A shovel, 50ft of Hempen rope, A belt pouch containing 10gp and A Whistle (Type is determined by the player and DM) Feature: Depths Navigation When navigating the Abyss, you know the signs and markings to look for in order to find common paths that delvers tread which tend to be safer than others. Roll with advantage when you make a Wisdom (Survival) check to navigate the Abyss.
Delving Instructor You teach others about delving and the dangers within the Abyss, you have spent a good number of years researching the creatures that live within the depths as well as survival techniques.   Skill Proficiencies: Survival, Medicine Tool Proficiencies: Climber's Kit, Healer's Kit Equipment: Climber's kit, A Healers Kit, A backpack, A scroll case containing a map of the known Abyss, A delvers helmet (bullseye lantern that requires no hands to hold), A set of common clothes, A shovel, 50ft of Hempen rope, A belt pouch containing 10gp and A Moon Whistle Feature: Analyse Creature When observing a Native Creature within the Abyss, you can learn basic information about the creature by making a Wisdom (Survival) check with a DC equal to the layers Curse DC (DGA pg#). The information you learn is, what kind of damage it does, armor class, resistances, immunities and vulnerabilities as well as unique abilities (such as the Nakikabanes Mimicry)
Blessed Narehate You have been afflicted by the blessing of the Abyss. You may have been a delver before, or perhaps you arrived in the depths by other means. No matter how you ended up there, you were struck by the blessing of the Abyss (Your DM will help you determine how you received the blessing)   Skill Proficiencies: Survival, Nature Tool Proficiencies: Herbalism Kit Languages: One of your choice Equipment: A Herbalism Kit, A blanket, A lost delvers helmet (bullseye lantern that requires no hands to hold), A set of common clothes, A piece of an animal from the Abyss Feature: Blessing and a Curse Your body is mutated three times using the Narehate/Mutation table (DGA pg#), one of these mutations must be a '7 spec.' mutation.
Auctioneer You have seen many a relic pass through the auction house and seen them sold for piles of gold. With this knowledge of relics, their worth and usefulness, you have decided its time to discover your own treasure or perhaps to find something no-one else has yet seen or just to find out what lures so many into the Abyss.   Skill Proficiencies: Performance, Arcana Tool Proficiencies: Calligrapher's Supplies Languages: Two of your choice Equipment: Calligrapher's Supplies, Your favorite gavel, a common magical item retrieved from the Abyss, a set of nobles clothes and a pouch containing 25 gp. Feature: Relic Identification You have seen, read of and sold many relics retrieved from the Abyss, when you find a magic item in the Abyss, you may make an Intelligence (Arcana) check to determine what it is and does (DMs, if you choose to allow any player to make these checks to determine an items functionality, consider allowing auctioneers to make this check with advantage). The DC is equal to the layers Curse DC (DGA pg#) the item originates from.

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