Hirelings in Terrestria | World Anvil
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Hirelings

In original D&D, hirelings were a large part of the game and a useful way to spend resources, and I like to adapt that as a system in my 5th edition campaigns.   Hirelings require compensation, as well as resources to complete their assigned task such as rations. Hirelings come in a variety of skill levels and specialisations which are loosely defined in these tables:     Combat based hirelings:     Artisan based hirelings:     Some of the most useful hirelings are specialized faction members who are only available for hire after gaining a certain level of reputation with a particular faction.   Some examples of things you might contract hirelings to do are:
  • Information gathering, investigation and scouting (i.e. finding a dungeon to explore)
  • Artisinal work to manufacture a specific object (i.e. clothing, armor, weapons or vehicles)
  • Enchanting an item with a specific magical effect
  • Creation of potions, spell scrolls, or other useful consumable magic items
  • Stealing or performing a heist from a faction
  • Transporting resources in a trade caravan
  • Constructing or repairing a building on a plot of land
  • Escorting a caravan, NPC, or the party to ensure their safety while travelling
  • Providing a crew for a ship
  Some hirelings may request alternate forms of compensation. For example, if your request hirelings to scout for a dungeon, they might request a cut of 30% of all GP found in the dungeon, or the crew for trading vessal might split 60% of the trading profit between themselves. After gaining a high reputation with some factions, they might occasionally grant you hirelings free of charge.

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