Hirelings
In original D&D, hirelings were a large part of the game and a useful way to spend resources, and I like to adapt that as a system in my 5th edition campaigns.
Hirelings require compensation, as well as resources to complete their assigned task such as rations. Hirelings come in a variety of skill levels and specialisations which are loosely defined in these tables:
Combat based hirelings:
Artisan based hirelings:
Some of the most useful hirelings are specialized faction members who are only available for hire after gaining a certain level of reputation with a particular faction.
Some examples of things you might contract hirelings to do are:
- Information gathering, investigation and scouting (i.e. finding a dungeon to explore)
- Artisinal work to manufacture a specific object (i.e. clothing, armor, weapons or vehicles)
- Enchanting an item with a specific magical effect
- Creation of potions, spell scrolls, or other useful consumable magic items
- Stealing or performing a heist from a faction
- Transporting resources in a trade caravan
- Constructing or repairing a building on a plot of land
- Escorting a caravan, NPC, or the party to ensure their safety while travelling
- Providing a crew for a ship
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