Firesong
Demographics
50% Human
30% Elven
10% Dwarf
10% Mixed
30% Elven
10% Dwarf
10% Mixed
Government
Firesong is run by the queen directly with the imput and advise of her council. the laws here are enforced a bit more than other places due to it being the capital. Every citizen of the kingdom is taxed yearly, at a flat rate of 1 silver a year, merchants and businesses pay more based on income.
Defences
30' Stone walls, with Guard posts and a entry gate.
Guards patrol the streets
Guards patrol the streets
Industry & Trade
The major imports of firesong are Gems, Ale, and metal.
Has the Following Businesses
Bakers: 3, Barbers: 5, Bath House: 1, Beer-Sellers: 0, Blacksmiths: 2 , Bleachers: 0, Bookbinders: 0, Booksellers: 0, Buckle Makers: 1, Butchers:1
Carpenters: 1, Chandlers: 1, Chicken Butchers: 1, Coopers: 1, Copyists: 1, Cutlers: 1
Doctors: 1
Fishmongers: 1, Furriers: 6
Glovemakers: 0, General Stores: 2
Harness-makers: 0, Hatmakers: 1, Hay Merchants: 1
Illuminators: 0 (city is lit magically), Inns: 2
Jewelers: 2
Locksmiths: 0
Magic Shops: 1, Masons: 4, Mercers: 1
Painters: 1, Pastrycooks: 1, Plasterers: 1, Pursemakers: 1
Roofers: 1, Ropemakers: 1, Rugmakers: 1
Saddlers: 1, Scabbardmakers: 2, Sculptors: 1, Shoemakers: 5, Shipwright: 1, Spice Merchant: 0
Tailors: 4, Tanners: 1, Taverns: 2
Watercarriers: 2, Weavers: 2, Wine-sellers: 1, Woodcarvers: 0, Woodsellers: 1
Has the Following Businesses
Bakers: 3, Barbers: 5, Bath House: 1, Beer-Sellers: 0, Blacksmiths: 2 , Bleachers: 0, Bookbinders: 0, Booksellers: 0, Buckle Makers: 1, Butchers:1
Carpenters: 1, Chandlers: 1, Chicken Butchers: 1, Coopers: 1, Copyists: 1, Cutlers: 1
Doctors: 1
Fishmongers: 1, Furriers: 6
Glovemakers: 0, General Stores: 2
Harness-makers: 0, Hatmakers: 1, Hay Merchants: 1
Illuminators: 0 (city is lit magically), Inns: 2
Jewelers: 2
Locksmiths: 0
Magic Shops: 1, Masons: 4, Mercers: 1
Painters: 1, Pastrycooks: 1, Plasterers: 1, Pursemakers: 1
Roofers: 1, Ropemakers: 1, Rugmakers: 1
Saddlers: 1, Scabbardmakers: 2, Sculptors: 1, Shoemakers: 5, Shipwright: 1, Spice Merchant: 0
Tailors: 4, Tanners: 1, Taverns: 2
Watercarriers: 2, Weavers: 2, Wine-sellers: 1, Woodcarvers: 0, Woodsellers: 1
Guilds and Factions
Firesong has The following Guilds in it.
Adventurers Guild
Merchants Guild
Stonemasons Guild
Mage Guild
Jewelers Guild
Brewers guild
Theives guild(secret)
Adventurers Guild
Merchants Guild
Stonemasons Guild
Mage Guild
Jewelers Guild
Brewers guild
Theives guild(secret)
History
Founded in the Year 751 AF
Architecture
Streets are fine cobblestone, leading from the front gate to even the palace. Buildings are mainly a mix of wood and stone, sometimes combined.
Geography
Plains along a coastline
Climate
The areas climate is temperate but there is always a soft breeze from the sea, however that said even in the winter it is temperate in the city even if there is feet of snow outside the walls.
Natural Resources
Fish
Founding Date
751AF
Founders
Type
Capital
Population
1500
Owner/Ruler
Ruling/Owning Rank
Owning Organization
Characters in Location
Related Reports (Secondary)
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