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Riverlands

Terrain: Forest, Rivers and Grasslands   Climate: Humid Subtropical   Infrastructure Level: Decaying   Food/Diet: Plentiful, Meat and Grains   Diversity: Low   Animals: Livestock   Monsters: Undead   Government: Divine Right Monarchy   Recreation: Church, Community Activities   Building Materials: Wood and Stone   Architecture: Gothic Revival   Art: Classical/Baroque   Transportation: Wagon   Clothing/Fashion: Modest/Functional   Weapons: Bows   Language: Common, Draconic   Core Values: Devotion   Neighbors: Toran Remnants   Social Classes: Lay Clergy   Religion: Dovanite (Branch from Sol)   Major Race(s): Human   Other Notes:
Type
Geopolitical, Country
Leader
Location
Controlled Territories

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