Riverlands
Terrain: Forest, Rivers and Grasslands
Climate: Humid Subtropical
Infrastructure Level: Decaying
Food/Diet: Plentiful, Meat and Grains
Diversity: Low
Animals: Livestock
Monsters: Undead
Government: Divine Right Monarchy
Recreation: Church, Community Activities
Building Materials: Wood and Stone
Architecture: Gothic Revival
Art: Classical/Baroque
Transportation: Wagon
Clothing/Fashion: Modest/Functional
Weapons: Bows
Language: Common, Draconic
Core Values: Devotion
Neighbors: Toran Remnants
Social Classes: Lay Clergy
Religion: Dovanite (Branch from Sol)
Major Race(s): Human
Other Notes:
Type
Geopolitical, Country
Leader
Location
Controlled Territories
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