Dau'Enaid
Terrain: Grassland, Few Hills
Climate: Humid Continental
Infrastructure Level: High
Food/Diet: Variable
Diversity: High
Animals: Midwest
Monsters: All
Government: Constitutional Monarchy
Recreation: Games, Nature
Building Materials: Stone, Wood
Architecture: Rococo, Magi-punk
Art: Sculpture, Painting
Transportation: Horse Wagons
Clothing/Fashion: Colorful Fabrics
Weapons: Spear and Shield
Language: Common, Dwarvish, Elvish
Core Values: Tolerance, Innovation
Neighbors: Mahal-Duban
Social Classes: N/A
Religion: Varies, Ancestor Worship
Major Race(s): Human, Dwarf, Half Breeds
Other Notes:
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