Carl Bonner (Logan Klinefield) Character in Terra | World Anvil
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Carl Bonner (Logan Klinefield)

Carl Bonner

Mental characteristics

Personal history

Logan Klinefield served in The Resource War as a double agent working for The Western Alliance. Having delivered a substantial amount of crucial information his executive order gave a premature order to assault a secret operating base of The Frigid Tsardom. The operation was a success, apart from blowing Klinefields perfect cover. Through luck and skill did Klinefield escape the tsardoms arrest. In his getaway Klinefield also discarded his com-unit, making his executives believe him to be dead.   Klinefield survived the war, but made sure he wouldn't get tattooed as a New Dawn Citizen. The Consortium somehow still found a way to contact and acquire him for their cause.

Personality Characteristics

Motivation

Klinefield has little motivation or ambition ... or that was until he got smuggled aboard the Leviathan and took over Security officer Carl Bonners position. With his clearance he was able to access the personnell database and coincidentially find his former executive and colleague field agents in the position of a Gunner Officer and crew.   This circumstance would make him hard to control for his Consortium contacts.

Helpful and surprisingly curious about the PCs investigation, Security Corporal Bonner always seems to be around to give a hand. The Players first encounter

View Character Profile
Challenge Rating: 1
XP: 400
    Human Soldier
    LN Medium humanoid (human)

Init +2; Perception +11 HP: 52 EAC 15; KAC 14

Fort +1; Ref +7; Will +4 Speed 40ft.
 
Melee tactical baton +7 (1d4+5B) or Switchblade, tactical +7 (1d4+5S)
Ranged Azimuth Laser Pistol +8 (1d4+5F; Critical Burn 1d4, 80ft.) or Rotating Pistol, tactical (2d4+5P, 20ft.)

STR DEX CON INT WIS CHA
0 +3 0 +1 0 0
Skills Acrobatics +12, Athletics +9, Bluff +12, Computers +10, Culture +10, Disguise +12, Engineering +10, Intimidate +9, Sense Motive +9, Sleight of Hand +14, Stealth +12
 
Offensive Abilities: Trick Attack (+1d8) with Bluff (+16 applies flat-footed or off-target
Holographic Clone: create 1d4 images (lasts 4 minutes functions as mirror image spell
Defensive Abilities: Evasion (Reflex Saves, suffer no partial effects)
Quick Disguise: 1/day disguise for 4 minutes as different person (Will Save DC 15 to detect)
  Languages Common, Undercommon
Alignment
Neutral Evil
Children
Gender
Male
Eyes
Blue (wearing brown contact lenses)
Hair
Black
Skin Tone/Pigmentation
Pale
Height
6' 1''
Weight
172 lbs

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