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Tenin

3/3/1158

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A world of high magical potential, yet also a world where many sapient races chose to ban magic in their society after a great war with intense, harmful magical warfare. The long living races are often especially against magic. This has harmed the reputation of certain sapient races that rely on magic that are usually good-aligned.   Things are beginning to change, however, as the magical underground begins to surface. With many people of Tenin unsure how to fight against magic, what with it being out of sight for so long, heroes of a new age and other world are called to Tenin with a special ritual.   The current campaign for Tenin revolves around these heroes, and these are the first set of playable characters of the world. There are many places and people to know in Tenin, so it is likely multiple campaigns can take place in the world, so long as there is still interest.   In this campaign, there may be politics to navigate as well as fighting, simply because magic-users are shunned and the cause of the newest war.