Lewyse Character in Tellus Efficiens | World Anvil
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Lewyse

Physical Description

Special abilities

spearmaster

Mental characteristics

Employment

Silverpaw Paladin

Personality Characteristics

Motivation

Oath of the Ancients
help people and protect the forest

Savvies & Ineptitudes

excellent mounted lancer, lacks other skills

Likes & Dislikes

likes nature and her dog, hates the violent and cruel

Virtues & Personality perks

earnest paladin

Vices & Personality flaws

naive in matters of intrigue and deception

Social

Contacts & Relations

Blooming Grove, [Iron Grove]

Social Aptitude

social and friendly

Speech

higher pitch light and friendly
Alignment
Neutral Good
Species
Children
Gender
Female
Aligned Organization

Lewyse

Small Halfling (Stout) Silverpaw Paladin , Neutral Good

Armor Class 19
Hit Points 40
Speed 25ft

STR
14 +2
DEX
16 +3
CON
16 +3
INT
8 -1
WIS
10 0
CHA
10 0

Saving Throws WIS +2, CHA +2
Skills Athletics +4, History +1, Insight +2, Persuasion +2
Senses Passive Perception: 10
Languages Common, Halfling, Elvish, Sylvan



CHA DC10 MOD+2

1/day: Ensnaring Strike, Shield of Faith


Brave.You have advantage on saves against being frightened.   Halfling Nimbleness.Move through the space of larger creatures.   Lucky.Reroll 1s on d20.   Lay on Hands.You have a healing pool of 20 HPs, with it you can heal a creature or expend 5 points to cure disease or neutralize poison (use 20 times/long rest).   Divine Smite.When you hit with melee weapon attack, you can expend 1 X-th level spell slot to deal extra (X+1)d8 radiant damage, up to 5d8. Additional d8 on fiend or undead.   Dueling Fighting Style.When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.   Spear Mastery.Though the spear is a simple weapon to learn, it rewards you for the time you have taken to master it. You gain the following benefits. You gain a +1 bonus to attack rolls you make with a spear. When you use a spear, its damage die changes from a d6 to a d8, and from a d8 to a d10 when wielded with two hands. (This benefit has no effect if another feature has already improved the weapon’s die.) You can set your spear to receive a charge. As a bonus action, choose a creature you can see that is at least 20 feet away from you. If that creature moves within your spear’s reach on its next turn, you can make a melee attack against it with your spear as a reaction. If the attack hits, the target takes an extra 1d8 piercing damage, or an extra 1d10 piercing damage if you wield the spear with two hands. You can’t use this ability if the creature used the Disengage action before moving. As a bonus action on your turn, you can increase your reach with a spear by 5 feet for the rest of your turn.


Actions

Spear. Melee Weapon Attack: +5 to hit, reach 5ft(10ft w/bonus action). one target. Hit: 8 (1d8+2+2) piercing damage.


 

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