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Gnome (Rock)

Basic Information

Anatomy

Gnome Cunning.
Rock Gnomes have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.  

Racial Abilities

Artificer's Lore.
Whenever Rock Gnomes make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, they can add twice their proficiency bonus, instead of any proficiency bonus they normally apply.   Tinker.
Rock Gnomes have proficiency with artisan's tools (tinker's tools). Using those tools, they can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless they spend 1 hour repairing it to keep the device functioning), or when they use an action to dismantle it; at that time, they can reclaim the materials used to create it. They can have up to three such devices active at a time.

Biological Traits

Gnomes are between 3 and 4 feet tall and average about 40 pounds

Growth Rate & Stages

Gnomes mature at the same rate humans do, and most are expected to settle down into an adult life by around age 40. They can live 350 to almost 500 years.

Additional Information

Geographic Origin and Distribution

The largest group of Rock Gnomes live with the dwarves in the mountains on the southern continent. Smaller communities live across Latavisum and Sadacharlog.

Perception and Sensory Capabilities

Darkvision.
Accustomed to life underground, Rock Gnomes have superior vision in dark and dim conditions. They can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. They can't discern color in darkness, only shades of gray.

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