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Telania

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The fantasy world of Telania i set in a high to late medieval period where chivalry has set its roots among the varying sized kingdoms.   The spearhead of Chivalry is the multikingdom-nation of Althea. The nation is led by the high king residing in the capital of Aquilastia, Leasticus, where he governs over the kings of the three other kingdoms. Across the Dragon Sea lies the Empire of Hikoku and to the north of the valtic states lies Verrheimr, home of the nords.   Althea and Hikoku are the only united domains of Telania while the others are divided in lesser kingdoms or tribes. The other human dominated domains are Verrheimr; the kingdoms in the north, Valtania and Lenkor. Besides from those there are the Katlav domain with its catlike inhabitants, vivmor; the land of the undead, and the Great Steppe; the land of the animalfolk.   The two superpowers are, and has always been, at eachothers throuts. Their endless feud is primarily proxy wars in other domains and rarely has the giants met eachother on the battlefield.   Magic is both revered and frowned upon by the people of Telania. Some accept it more culturaly than others, adopting it to their lifestyle while others resent it by law. To use magic in warfare is widely considered bad. But, generations has passed and life has evolved from what it once was and noone remembers or even know why magic is prohibited. The dangers of Telania are ancient, too ancient for the modern world. Or is it?

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