Willowbark Settlement in Te'Karren | World Anvil
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Willowbark

When people say "the middle of nowhere" or "the frontier" what settlement name do they use?

Demographics

Duergar, tieflings and humans; and to a smaller amount goblins.

Government

Not formally an incorporated town, hamlet or town. It does lie within the greater Duergar territories and is considered under the stewardship of the Duergar peoples. It has an appointed Lawman, Jules Donnick, who is tasked with maintaining order, overseeing the census, dealing with robberies and bandit. The main inn of the town named, inn at sundown is the focal point of the town, and it sits near the center of the overall location.

Defences

The town is haphazardly built over a period of time so there is no formal defences or perimeter wall built. Each household is expected to be able to defend themselves, but in the event of an overrun the citizens will all pull back into the town center where the temple, inn and scale house are barricading between the building. Using the existing building and whatever wagons are laying around will create a defensable position. The next step will usaully be caster and archer ascending to the roofs and taking shots of aggressors there while the melee capable fighter on the ground cut down any who try to come into the town center. Over time the back of the three building have been rebuild, and rebuilt, out of materials that are very resistant to fire. The citizens learned after the burning of 1764 that at least the central building needed to be built out of material that could withstand fire.

Industry & Trade

Lumber, woodworking, herbal craft and lore, leatherworking, brewing, and carpentry.

Infrastructure

The road ends at the entrance of the inn at sundown with two building of equal size wrapped around the road forming a u-shape or horseshoe around the end of the road. On the left off the main inn there is a small temple that is dedicated to the patron Thimasule, this location also doubles as the local infirmary for travelers. Then on the right of the inn the scale house, this is where the merchant Dillon Crete lives and works, he is usually willing to make a coin at most hours of the day. Spreading out in an unordered radius are various plots that contain cabins and homes that have been built by the various "long-timers". Each home generally has their own verson of vegatable garden that they tend to starting in the early spring rains in order to grow enogh food to over-winter.

Assets

The woods surrounding willow bark are rich in willow trees from which it derives it's name.

Guilds and Factions

No guild presense is here at the moment, the is one of the major draws to this location for many peoples. There is the token presencse occasionally of the The Greater Duergar Territories aministration but there hasn't been a changing of the guard in about ten years at this point.

History

This town sprung up from the yearly willow harvesters that would come to extract this valuable tree for it's use in wands creation. Over the years a number of harvesters, travelers and those that are looking for a fresh start have. Over the years those that weathered over the winter started to make permanent cabins and building. There is one

Geography

Nestled in the rolling hills of the Argon platue this region is/was rich in the willow trees that are sought out by casters of every discipline to make the wands, staves and even the handles of bladed weapons such as knives and swords. The ground is dark and rich with loam. Farming beyond subsistance never took root at the hills are often too steeps with unpredictable rock outcroppings and the location is too remote from most major hubs, being a two day carriage or horseback.
Alternative Name(s)
The end of the road
Type
Trade post
Population
50
Inhabitant Demonym
Long-timer or traveler
Owner/Ruler
Owning Organization

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