Elf, Haree Species in Tarthys | World Anvil
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Elf, Haree

Physical Traits (WIP)

 
(Sand Elf) Haree: Skin of sand, eyes of sun, hair of shade. “Strands of shade curled in the desert winds”
Skin tone: similar to the sand where they live, ie. reddened skin in the crimson desert.
Eyes: Red, orange, gold, yellow
Hair: Curly to Coily, Off tone from their skin, generally kept short.
Ears: Large and thin to dissipate heat.

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Elf, Haree

Ability Score Increase +2 Wis, +1 Con
Size Medium
Speed 30ft

Desna's Blessing: You only need 4 hours of sleep to gain a full rest.
Elven Clarity: You have advantage on saves against enchantment effects.
Keen Senses: You gain proficiency in Perception skill.
Brightvision: You roll with advantage to resist light related vision impairing effects
Desert Dweller: You only need half as much water as other elves to survive.
Elven Magic: Roll on the table below. If you roll 99-100, roll 1d3 for a common ability as well.


%RarityAbilityEffectSaveRangeUses/dayCast TimeDuration
1-20CommonBreezeA light breeze blows against target and grants advantage against hot conditions, breath weapons, vapors, and gases.Wis30ftCantripBonus1 hour
21-40CommonDrenchSummon a small cloud that rains heavily on a target (5ft AoE), will follow if target moves.60ftCantripAction1 round or concentration
41-60CommonKnow NorthYou instantly know which direction is north from your current position, as long as "north" exists.SelfCantripBonusInstant
61-75UncommonMinor IllusionCreate a sound or image no larger than 5 ft cube.Int30ft3Action1 min
76-90UncommonRootLocal earthy substance engulfs target's feet, granting advantage against being moved or tripped.WisTouch3Action1min
91-98RareHeadwindYou send a burst of air against one target. On a failed save, target is pushed 10 feet away from you and knocked prone.Str30ft2ActionInstant
99-100Very RareAir JetYou send a high pressure jet of air at a target. On a failed save, target takes 1d6 force damage and is incapacitated 1 round.Con60ft1ActionInstant

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