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Yuan-ti

Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new people who mix characteristics of humans and snakes.   Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-ti manifests their serpentine heritage in a variety of ways: a forked tongue, snake eyes, a snakelike nose, or some other ophidian characteristic. However a yuan-ti looks, they have the power to pursue great good or evil in the multiverse.  

Mordenkainen Presents: Monsters of the Multiverse

Yuan-Ti

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: Yuan-ti hatch from eggs and reach adulthood by age 12. Most yuan-ti live about 80 years, but some live up to 120 years.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages:
race features:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Magic Resistance. You have advantage on saving throws against spells.   Poison Resilience. You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.

Mordenkainen Presents: Monsters of the Multiverse

Yuan-Ti Pureblood

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: Purebloods mature at the same rate as humans and have lifespans similar in length to theirs.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
parent race: Yuan-Ti
race features:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Magic Resistance. You have advantage on saving throws against spells.   Poison Resilience. You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.   Serpentine Spellcasting. You know the poison spray cantrip. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Starting at 3rd level, you can also cast suggestion with this trait. Once you cast it, you can't do so again until you finish a long rest. You can also cast it using any spell slots you have of 2nd level or higher.   Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Purebloods match humans in average size and weight.

Volo's Complete Subrace Handbook

Yuan-Ti Malison

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: Yuan-ti hatch from eggs and reach adulthood by age 12. Most yuan-ti live about 80 years, but some live up to 120 years.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
parent race: Yuan-Ti
race features:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Magic Resistance. You have advantage on saving throws against spells.   Poison Immunity. You are immune to poison damage and the poisoned condition.   Innate Spellcasting. You can cast animal friendship an unlimited number of times with this trait, but you can target only snakes with it. Charisma is your spellcasting ability for this spell.   Shapechanger. You can use your action to polymorph into a medium snake, or back into your true form. Your statistics are the same in each form, except your snake form’s AC is equal to 13 + your Dexterity modifier. Any equipment you are wearing or carrying isn't transformed. While transformed, your fanged mouth is a natural weapon, which you can use to make unarmed strikes. If you hit with it you deal 1d4 piercing damage and the creature must make a Constitution saving throw or take 2d4 poison damage. The damage increases to 3d4 at 6th level, 4d4 at 11th level, and 5d4 at 16th level. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. You cannot speak or cast spells while transformed.   Serpentine Feature. You are a humanoid snake hybrid, and it is immediately clear to anyone who sees you. Each feature grants you a different bonus. Your snake-like feature is one of the following types:   Type 1: Human body with snake head. You do not have to be transformed to use your natural weapon, but if you are not transformed the poison deals half damage.   Type 2: Human head and upper body with a serpentine lower body instead of legs. Your walking speed increases by 5 feet. You may use your tail to grapple a creature without requiring a free hand.   Type 3: Human head and body with snakes for arms. You do not have to be transformed to make unarmed strikes with your natural weapons, but if you are not transformed the unarmed strikes do not apply poison. If you are grappling a creature you may use your bonus action to make an attack using your natural weapon against that creature. Your snake arms impose disadvantage on your sleight of hand checks.

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