Merfolk
Merfolk are a plentiful race in Tarana, being almost as common as humans or elves. They can be found in every ocean, sea, river, lake. Many coastal settlements even plan housing for their aquatic neighbors.
Plane Shift Ixalan
K'Vanti Merfolk
ability score increase:
Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age:
Merfolk mature at the same rate humans do and reach adulthood around the age of 20. They live considerably longer than humans, though, often reaching well over 100 years.
alignment:
Most merfolk are neutral, living in close harmony with nature.
Size:
Medium
speed:
Your base walking speed is 30 feet. You also have a swimming speed of 30 feet.
Languages:
You can speak, read, and write Common, Merfolk, and one additional language of your choice.
race features:
Amphibious. You can breathe air and water Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Cantrip. You know one cantrip of your choice from the druid spell list. Wisdom is your spellcasting ability for it.
Amphibious. You can breathe air and water Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena. Cantrip. You know one cantrip of your choice from the druid spell list. Wisdom is your spellcasting ability for it.
Plane Shift Ixalan
Pasha Merfolk
Natives of the Sea of Glass, the Pasha Merfolk are a studious lot, living in a magocratic society.
ability score increase:
Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age:
Merfolk mature at the same rate humans do and reach adulthood around the age of 20. They live considerably longer than humans, though, often reaching well over 100 years.
alignment:
Most merfolk are neutral, living in close harmony with nature.
Size:
Medium
speed:
Your base walking speed is 30 feet. You also have a swimming speed of 30 feet.
Languages:
You can read, write, and speak Common, Merfolk, and one language of your choice
race features:
Amphibious. You can breathe air and water. Lore of the Waters. You gain proficiency in History and Nature. Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Amphibious. You can breathe air and water. Lore of the Waters. You gain proficiency in History and Nature. Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
Plane Shift Zendikar
Usha Merfolk
Usha merfolk hail from the Fallow Sea, and are even suspected, even blamed, for the stillness of the wind and lack of current in that part of the world.
ability score increase:
Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age:
Merfolk mature at the same rate humans do and reach adulthood around the age of 20. They live considerably longer than humans, though, often reaching well over 100 years.
alignment:
Most merfolk are neutral, living in close harmony with nature.
Size:
Medium
speed:
Your base walking speed is 30 feet. You also have a swimming speed of 30 feet.
Languages:
You can read, write, and speak Common, Merfolk, and one language of your choice
race features:
Amphibious. You can breathe air and water. Aquatic Trickery. You have proficiency in the Slight of Hand and Stealth skills Cantrip. You know one cantrip of your choice from the bard spell list. Charisma is your spellcasting ability for it.
Amphibious. You can breathe air and water. Aquatic Trickery. You have proficiency in the Slight of Hand and Stealth skills Cantrip. You know one cantrip of your choice from the bard spell list. Charisma is your spellcasting ability for it.
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