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Kobold

Some of the smallest draconic creatures in the multiverse, kobolds display their draconic ancestry in the glint of their scales and in their roars. Legends tell of the first kobolds emerging from the Underdark near the lairs of the earliest dragons. In some lands, kobolds serve chromatic or metallic dragons—even worshiping them as divine beings. In other places, kobolds know too well how dangerous those dragons can be and help others defend against draconic destruction.   Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports a scale color more akin to that of a chromatic or a metallic dragon. A kobold's cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed, their cry resonates with draconic power.  

Steampunk Compendium V6

Kobold

Kobolds are aggressive, inward, yet industrious small humanoid creatures. They are noted for their skill at building traps and preparing ambushes, and mining. Kobolds are distantly related to dragons and are often found serving dragons as minions.
ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: Kobolds reach adulthood at age 6 and can live up to 120 years but rarely do so.
Size: Small
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
race features:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Gear-smith. As part of a long rest, you can harvest raw materials to create a hunting trap, Alchemist's Fire, Acid or Basic Poison. You can always create one item, and you can attempt to make a second item, using an appropriate DC 15 tool check.   These items are all only usable once and have no value to merchants. To use this trait, you need appropriate artisan's tools, such as Smith's tools, Alchemist's supplies, or Poisoner's kit   Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.   Subrace. Three subraces of Kobold exist: Kobold Dragonheart, Kobold Skirmisher, and Kobold Scavenger choose one of them for your character.

Steampunk Compendium

Kobold Dragonheart

Kobold Dragonhearts, also known as dragonwrought kobolds or Urd, are kobolds that are more closely connected to dragons in some way, and have some traits similar to them.
ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: Kobolds reach adulthood at age 6 and can live up to 120 years but rarely do so.
Size: Small
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
parent race: Kobold
race features:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Gear-smith. As part of a long rest, you can harvest raw materials to create a hunting trap, Alchemist's Fire, Acid or Basic Poison. You can always create one item, and you can attempt to make a second item, using an appropriate DC 15 tool check.   These items are all only usable once and have no value to merchants. To use this trait, you need appropriate artisan's tools, such as Smith's tools, Alchemist's supplies, or Poisoner's kit   Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.   Subrace. Three subraces of Kobold exist: Kobold Dragonheart, Kobold Skirmisher, and Kobold Scavenger choose one of them for your character.   Hardened scales. Your armor class while unarmored is 12+ your dex modifier.   Flight. You have a flying speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor.   Kobold’s Breath. You can cast the Color Spray spell once with this trait, requiring no material or Somatic components, and you regain the ability to cast it this way when you finish a long rest. Charisma is your spellcasting ability for this spell.

Steampunk Compendium V6

Kobold Skirmisher

Kobold Skirmishers are the iconic type of kobolds you might find in a dungeon, quick, and deadly, atleast as long as there are a few in the same room.
ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: Kobolds reach adulthood at age 6 and can live up to 120 years but rarely do so.
Size: Small
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
parent race: Kobold
race features:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Gear-smith. As part of a long rest, you can harvest raw materials to create a hunting trap, Alchemist's Fire, Acid or Basic Poison. You can always create one item, and you can attempt to make a second item, using an appropriate DC 15 tool check.   These items are all only usable once and have no value to merchants. To use this trait, you need appropriate artisan's tools, such as Smith's tools, Alchemist's supplies, or Poisoner's kit   Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.   Subrace. Three subraces of Kobold exist: Kobold Dragonheart, Kobold Skirmisher, and Kobold Scavenger choose one of them for your character.   Quick on Your Feet. When you are engaged in the begining of combat you can move an additional half your speed towards any target that has yet to moved.   Subterranean. Whenever you make an Wisdom(Survival) check while underground, you are considered proficient in the Survival skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.   Kobold Weapons Training. You have proficiency with theDagger, shortsword, Whip, and Hand Crossbow.

Steampunk Compendium V6

Kobold Scavenger

Kobold Scavengers are the smart kobolds, often times the pesky traps found in a kobold din are designed by this type of kobold, raised to use whatever they have at their disposal to get the job done.
ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: Kobolds reach adulthood at age 6 and can live up to 120 years but rarely do so.
Size: Small
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
parent race: Kobold
race features:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Gear-smith. As part of a long rest, you can harvest raw materials to create a hunting trap, Alchemist's Fire, Acid or Basic Poison. You can always create one item, and you can attempt to make a second item, using an appropriate DC 15 tool check.   These items are all only usable once and have no value to merchants. To use this trait, you need appropriate artisan's tools, such as Smith's tools, Alchemist's supplies, or Poisoner's kit   Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.   Subrace. Three subraces of Kobold exist: Kobold Dragonheart, Kobold Skirmisher, and Kobold Scavenger choose one of them for your character.   Use what you got.. You are proficient in improvised weaponry and you increase the damage die of the improvised weapons to a d6. You may use your intelligence in place of strength or dexterity for your attack and damage. You must use the same modifier for both rolls.   Gear Tinker. You are able to more effectively use your creations, change the saving throws of your crafted gear. Gear save DC = 8 + your proficiency bonus + your Intelligence modifier.   Tool Versatility. You gain proficiency in two tools of your choice.   Skill Proficiency. You are proficient with one Intelligence based skill of your choice.

Volo's Complete Subrace Handbook

Kobold Pitstalker

Among Pitstalkers, traps are an art form. Few artisans are as obsessed with the minute details of their work as a master kobold trapmaker. Kobolds rarely indulge in creativity over function, but exceptions are made for a cunning trap. They find ingenious ways to incorporate bizarre spells, technological advances, and unexpected twists into their traps. They are also known to carve complex tunnels in caves they inhabit, becoming gauntlets of ever more intricate and elaborate traps.
ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: Kobolds reach adulthood at age 6 and can live up to 120 years but rarely do so.
Size: Small
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
parent race: Kobold
race features:
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Gear-smith. As part of a long rest, you can harvest raw materials to create a hunting trap, Alchemist's Fire, Acid or Basic Poison. You can always create one item, and you can attempt to make a second item, using an appropriate DC 15 tool check.   These items are all only usable once and have no value to merchants. To use this trait, you need appropriate artisan's tools, such as Smith's tools, Alchemist's supplies, or Poisoner's kit   Sunlight Sensitivity. You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.   Subrace. Three subraces of Kobold exist: Kobold Dragonheart, Kobold Skirmisher, and Kobold Scavenger choose one of them for your character.   Expert Tunneler. As a Pitstalker, you are naturally suited to digging. You gain a burrow speed of 5. The holes you normally dig are about three feet in diameter. Burrowing through solid rock or most buildings instead takes 10 minutes per 5 feet and requires a pickaxe or similar tool.   Naturally Stealthy. Kobolds often try to hide behind their larger allies for survival. You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.   Trapcrafting. You have advantage on rolls made to detect, create, or disarm traps. In addition, when a trap you have built is activated, add +3 to the DC of any saving throw to avoid or resist its effects.

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